Sökning: "participatory design and user experience"

Visar resultat 1 - 5 av 15 avhandlingar innehållade orden participatory design and user experience.

  1. 1. Arrangement Design Studies : the introduction of the digital wall in domestic environments

    Författare :Morteza Abdipour; Erik Stolterman; Mikael Wiberg; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Digital Walls; Large Displays; Ambient Display Environments; Arrangement; Domestic Environments; Design Research; Research Through Design; Design Studies; Design Research Lab; Constructive Design Research; Participatory Design; User-centered Design; industrial design; industridesign;

    Sammanfattning : This research focuses on the emergence of 'digital walls' that can project images onto almost all or even the entirety of interior (and perhaps exterior) walls, and what implications this might have for how we arrange our rooms. It demonstrates the arrangement, i.e. LÄS MER

  2. 2. Architects and users in collaborative design

    Författare :Johanna Eriksson; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Co-design; Participatory design; Facilitator; Architect; Users; Collaborative design; Front-end activities;

    Sammanfattning : ABSTRACTThe custom of involving users in building projects has increased over the last years, following a focus on the importance of front-end activities, both in practice and in academia. This thesis explores user participatory design and more specifically the co-design process from the architect’s point of view. LÄS MER

  3. 3. Participatory Design in Museums : Visitor-Oriented Perspectives on Exhibition Design

    Författare :Gustav Taxén; Yngve Sundblad; Liam Bannon; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; Museums; Participtory Design; Technology; Människa-dator-interaktion; Information technology; Informationsteknologi;

    Sammanfattning : This thesis is about the design of technology for museum exhibitions. More specifically, it explores different ways in which visitors can contribute to museum exhibition design and how technology can support learning-related activities within museum exhibitions. LÄS MER

  4. 4. Occupying Time : Design, Time, and the Form of Interaction

    Författare :Ramia Mazé; RISE; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Design; Architecture;

    Sammanfattning : As technology pervades our everyday life and material culture, new possibilities and problematics are raised for design. Attention in contemporary design discourse is shifting ‘beyond the object’, to the qualities of processes and experiences. LÄS MER

  5. 5. The Rocky Road : Why Usability Work is so Difficult

    Författare :Jeff Winter; Kari Rönkkö; Alma Culen; Blekinge Tekniska Högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Usability; User experience; UX; Wicked problems; Quality; Organizations; Institutions; Participatory design; User-centred design; Computer and Information Sciences Computer Science;

    Sammanfattning : Achieving product and process quality are among the central themes of software engineering, and quality is an important factor in the marketplace. Usability and user experience (UX) are two important aspects of quality, particularly for interactive products. LÄS MER