Sökning: "participating"

Visar resultat 1 - 5 av 954 avhandlingar innehållade ordet participating.

  1. 1. Participating in Synchronous Online Education

    Författare :Stefan Hrastinski; Institutionen för informatik; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Technological sciences; Samhällsvetenskaper; Social sciences; systemteori; Computer-mediated communication; Online participation; Synchronous communication; Online education; Teknik; E-learning; Distance education; Informatics; Informatik; systems theory;

    Sammanfattning : There is an increasing need for education since the workforce of today is expected to be highly educated and continuously learn. Distance education is a powerful response to meet the growing need for education. Online education, here concisely defined as distance education mediated online, is the most common type of distance education. LÄS MER

  2. 2. Daily Occupations in Mentally Disordered Offenders in Sweden : Exploring Occupational Performance and Social Participating

    Författare :Helena Lindstedt; Anne Söderlund; Gunilla Stålenheim; Mona Eklund; Uppsala universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Caring sciences; forensic psychiatry; offender; occupational therapy; treatment planning; longitudinal; Vårdvetenskap; Caring sciences; Vårdvetenskap;

    Sammanfattning : The major aim was to explore perceived daily occupations in mentally disordered offenders (MDO) through occupational performance (OP) and social participation (SP) with descriptive, comparative and longitudinal designs. The 74 consecutively included MDOs were visited onsite for data collection. LÄS MER

  3. 3. User-involved service innovation : Three participating perspectives on co-creation

    Författare :Carina Sjödin; Magnus Wiktorsson; Bengt Köping Olsson; Anna-Lena Carlsson; Per Kristensson; Mattias Elg; Mälardalens högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; open innovation; user involvement; co-creation; service logic; Innovation and Design; innovation och design;

    Sammanfattning : The involvement of customers and other stakeholders in the innovation process is proposed to be a key success factor and something that makes companies more competitive. As a consequence, more and more organizations alter their innovation strategy accordingly. LÄS MER

  4. 4. Participating in a Story: Exploring Audience Cognition

    Författare :Pierre Gander; Kognitionsvetenskap; []
    Nyckelord :HUMANIORA; HUMANITIES; memory; cognition; comprehension; Lingvistik; Psychology; Filosofi; Philosophy; computer games; interactive media; perspective; memory qualities; spatial cognition; fiction; narrative; cognitive science; linguistics; Psykologi; Applied and experimental psychology; Tillämpad och experimentell psykologi;

    Sammanfattning : Stories that the audience can influence (such as computer games and other interactive multimedia), in contrast to 'traditional' stories (such as books and cinema), present a challenge to fields which take narrative (story) as their study object. What is the difference between these two kinds of stories? Earlier theories have focused on differences in media, structure, or the audience's physical actions. LÄS MER

  5. 5. Organisational value of participating in quality award processes

    Författare :Henrik Eriksson; Luleå tekniska universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Kvalitetsteknik; Quality Technology and Management;

    Sammanfattning : Total Quality Management (TQM) is sometimes considered to be a continuously evolving management system consisting of values, methodologies and tools, the aim of which is to increase external and internal customer satisfaction with a reduced amount of resources. Whether TQM improves the performance of and strengthens values within organisations has been discussed for several years. LÄS MER