Sökning: "news production"
Visar resultat 1 - 5 av 50 avhandlingar innehållade orden news production.
1. Gamifying the news : Exploring the introduction of game elements into digital journalism
Sammanfattning : For over a century, crosswords, puzzles, and quizzes have been present in newspapers. Digital journalism has only increased the trend of integrating game elements in news media, often blurring the traditional boundaries between news and games. LÄS MER
2. Shaping electronic news : A case study of genre perspectives on interaction design
Sammanfattning : This thesis describes and analyzes implications of going from hypertext news to hypermedia news through a process of design, involving users and producers. As in any product development, it is difficult to conceive design of a novel news format that does not relate to earlier genres, and thus to antecedent designs. LÄS MER
3. Jobb(iga) nyheter : om dagstidningars bevakning av arbetsmiljöfrågor
Sammanfattning : In the beginning of this millennium the increasing level of work related illness was de-scribed, in the public debate, as one of the most serious and costly social problems of our times. An important question in the present study is whether or not the newspapers contributed to make their readers, the politicians and other social actors aware of this vast and growing problem. LÄS MER
4. Media Crisis Decision Making : A Case Study of SR (Swedish Radio), SVT (Swedish Television) and TV4
Sammanfattning : The study takes as its starting point that news organizations’ actions during crises vary more than one can expect based on previous research on news work. Accordingly, the dissertation aims to move beyond the notion of news organizations as homogenous and attempts to open the ‘black box’ of news organizations’ decision making. LÄS MER
5. They Did IT : The Formation and Organisation of Interactive Media Production in Sweden
Sammanfattning : The overall aim of the study is to describe and explain the formation and organisation of interactive media production in Sweden from the 1990s to the end of 2003, the period of the so-called IT boom and crash, through the development of a theoretical model and gathering of empirical material.In the theory, interactive media production is conceptualised as a practice in part taking place on a social field structured according to the division and integration of labour within and between firms, and logics and status. LÄS MER