Sökning: "multi-user interaction"

Visar resultat 1 - 5 av 6 avhandlingar innehållade orden multi-user interaction.

  1. 1. Designing for Spatial Multi-User Interaction

    Författare :Eva Eriksson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; experimental design; design method; multi-user interaction; Interaction design;

    Sammanfattning : This thesis set out to define and discuss a design programme named Spatial Multi-User Interaction as the next step in line with the changing computer form. The traditional computer interaction model has been one user with one computer, but as the ubiquity and the form of the computer changes, new needs and possibilities rise. LÄS MER

  2. 2. Good to use! : Use quality of multi-user applications in the home

    Författare :Mattias Arvola; Kjell Ohlsson; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Software; computer interaction; laidback interaction; face management; ante-use; quality values; quality objectives; Computer science; Datavetenskap;

    Sammanfattning : Traditional models of usability are not sufficient for software in the home, since they are built with office software in mind. Previous research suggest that social issues among other things, separate software in homes from software in offices. LÄS MER

  3. 3. Virtual worlds and social interaction design

    Författare :Mikael Jakobsson; Erik Stolterman; Ralph Schroeder; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Interaction design; virtual worlds; massively multiplayer online games; internet studies; computer mediated communication; virtual reality; virtual ethnography; human-computer interaction; interacture; social interaction design; Informatics; Informatik;

    Sammanfattning : This dissertation is a study of social interaction in virtual worlds and virtual world design. A virtual world is a synchronous, multi-user system that offers a persistent spatial environment for iconically represented participants. Together, these form an example of social interaction design. LÄS MER

  4. 4. The same as being there together? : communication, technology, and social context in multi-user virtual environments

    Författare :Ann-Sofie Axelsson; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; presence; communication media; social interaction; intercultural communication; status differences; virtual reality;

    Sammanfattning : .... LÄS MER

  5. 5. Framing Social Interaction in Shared Virtual Environments: The Influence of Technical and Social Factors

    Författare :Ann-Sofie Axelsson; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; virtual reality; presence; intercultural communication; communication media; computer games; social interaction; status differences; common ground;

    Sammanfattning : Virtual Reality (VR) for multiple users is a new technology which is increasingly used for diverse purposes such as distributed collaborative work, visualization, and entertainment. Despite this, little is yet known about what kind of social interaction the technology generates. LÄS MER