Sökning: "media infrastructure"

Visar resultat 1 - 5 av 76 avhandlingar innehållade orden media infrastructure.

  1. 1. Media and the refugee camp : The historical making of space, time, and politics in the modern refugee regime

    Författare :Philipp Seuferling; Heike Graf; Anne Kaun; Staffan Ericson; Myria Georgiou; Södertörns högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; refugee camp; media practices; media technology; refugee regime; forced migration; Germany; media history; heterotopia; space; archive; media infrastructure; memory; witnessing; resistance; Kritisk kulturteori; Critical and Cultural Theory; Östersjö- och Östeuropaforskning; Baltic and East European studies;

    Sammanfattning : This dissertation explores media practices in and of refugee camps. In the wake of forced migration becoming ever more digitized both in its experiences and its governance, this thesis historicizes media practices in refugee camps as a space of the refugee regime. LÄS MER

  2. 2. Enabling Media : Infrastructures, imaginaries and cultural techniques in Swedish and Estonian visual arts education

    Författare :Ingrid Forsler; Michael Forsman; Staffan Ericson; Geoffrey Bowker; Södertörns högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; visual arts education; teacher training; educational technology; Sweden; Estonia; infrastructures; cultural techniques; sociotechnical imaginaries; visual methods; infrastructural imagination; media literacy; infrastructure literacy; bildämnet; lärarutbildning; utbildningsteknologier; Sverige; Estland; infrastrukturer; kulturtekniker; sociotekniska föreställningar; visuella metoder; infrastrukturell föreställningsförmåga; mediekunnighet; infrastrukturlitteracitet; Media and communication studies; Medie- och kommunikationsvetenskap; Kritisk kulturteori; Critical and Cultural Theory; Östersjö- och Östeuropaforskning; Baltic and East European studies;

    Sammanfattning : This dissertation explores the media environments of visual arts education in Sweden and Estonia and how educators understand, negotiate and enable this infrastructure. Based on the notion that the ongoing digitalization of the educational system in these countries makes established practices appear, it further discusses how visual arts education as a school subject is shaped in relation to different technologies for image making and school administration. LÄS MER

  3. 3. En förbindelse med en större värld : Postorder i Sverige under tidigt 1900-tal

    Författare :Charlotte Nilsson; Mediehistoria; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; mail order; media history; Åhlén Holm; advertising; catalogue; sales agency; media event; commercial literacy; Sweden; countryside; everyday life; early 20th century; infrastructure; postorder; mediehistoria; Åhlén Holm; annonsering; katalog; agentur; mediehändelse; infrastruktur; reklamkunnighet; Sverige; landsbygd; vardagsliv; tidigt 1900-tal;

    Sammanfattning : This thesis examines mail order in early 20th-century Sweden from the perspective of media history. Its aim is to study the mediated encounter between the foremost mail-order company in Sweden, Åhlén & Holm, and its audience, in order to answer the question of what this mediated link meant for the living conditions and conceptual worlds of the contemporary audience, as well as for the advancement of a Swedish consumer society. LÄS MER

  4. 4. Co-creative Game Design as Participatory Alternative Media

    Författare :Patrick Prax; Christian Christenen; Else Nygren; Annika Waern; Esther MacCallum-Stewart; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Co-creation; co-creative game design; game design; participation; alterna-tive media; critical media; open innovation; modding; add-ons; MMOs; MMORPG; World of Warcraft; Diablo 3; interface;

    Sammanfattning : The possibility of co-creation exists for all media, but game design has developed a culture that is unusually open to co-creation. This dissertation investigates significant cases of co-creation in mainstream games in order to explore how games can be co-created as alternative or critical media by their players. LÄS MER

  5. 5. Interaction Infrastructure : a Holistic Approach to Support Co-Modality for Freight

    Författare :Inger Gustafsson; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Logistics; Co-modality; Transport policy; Information;

    Sammanfattning : In this thesis I have illustrated how information is essential for the management of transport chains. I have explored the notion of transparency as well as its importance for transport chains. The conclusion drawn is that transparency does not mean that every player should know everything at all times. LÄS MER