Sökning: "man and the machine"
Visar resultat 16 - 20 av 125 avhandlingar innehållade orden man and the machine.
16. Sensors and Algorithms in Industry 4.0 : Security and Health Preservation Applications
Sammanfattning : Globalisation and technological digitisation have triggered an Industry 4.0. revolution. The core of this revolution is autonomisation of complex processes, which require expert knowledge. LÄS MER
17. On the Fundamentals of the Engineering Design Process
Sammanfattning : In an industrial context when the product development cycles are shortened and constraints on technical innovations are high, it is very important to provide a very efficient and effective engineering design activity. In the current engineering design literature, most methodologies are by and large based on the so-called systematic engineering design approach. LÄS MER
18. Mobility is the Message : Experiments with Mobile Media Sharing
Sammanfattning : This thesis explores new mobile media sharing applications by building, deploying, and studying their use. While we share media in many different ways both on the web and on mobile phones, there are few ways of sharing media with people physically near us. LÄS MER
19. Hanging out in the game café : Contextualising co-located computer game play practices and experiences
Sammanfattning : What social practices are people involved when staying in a game café? What kind of social setting is the game café? What are the attitudes towards playing computer games at home and in public among parents? What are the media representations of co-located game playing in public? What are the sensory experiences of playing co-located game play in public? This dissertation gives a descriptive and analytical account of the contexts and meanings of playing co-located computer games in public settings such as game cafés and LAN parties. The overall aim with the dissertation is to describe and investigate the social and cultural meanings and contexts of playing computer games in a game café. LÄS MER
20. "Kan man särskilja kompetens från personlighet?" : En genusvetenskaplig studie av kompetens och ideal i fyra IKT-forskningsorganisationer
Sammanfattning : This thesis aims to describe how ideals and competence in four ICT-research organisations can be understood from a gender perspective. The four organisations are the Swedish Institute of Computer Science (SICS), Interactive Institute, SICS Center for Networked Systems, and Mobile Life VINN Excellence centre (Mobile Life). LÄS MER