Sökning: "man and the machine"
Visar resultat 1 - 5 av 126 avhandlingar innehållade orden man and the machine.
1. Human-Machine Interface Considerations for Design and Testing in Distributed Sociotechnical Systems
Sammanfattning : The increasing concerns for safety and environmental sustainability create demands on the development of future maritime transportation strategies. One way to meet these demands is the concept of autonomous unmanned vessels for intercontinental voyages. LÄS MER
2. Deltagandets förutsättningar och digitala resursers påverkan : - ur ett elev- och lärarperspektiv
Sammanfattning : Denna avhandling undersöker potentialen hos digitala resurser för att stödja elevers deltagande i formella lärmiljöer. Forskningsfrågningar är inriktade på att förstå användarperspektiv, förhållningssätt och krav som är relevanta för att möjliggöra elevers deltagande i skolan. LÄS MER
3. Maskin och idyll : teknik och pastorala ideal hos Strindberg och Heidenstam
Sammanfattning : This thesis analyses the writers August Strindberg and Verner von Heidenstam approach to, and interpretation of, modern society and the technological civilization. Strindbergs criticism of civilization is first expressed in political, later in religious terms: he examines critically negative consequences of modernity – for nature, man and society. LÄS MER
4. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona
Sammanfattning : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. LÄS MER
5. User Consideration in Early Stages of Product Development : Theories and Methods
Sammanfattning : Traditional design theories have focused on technical functions and more or less disregard a product’s user involvement. The existing methods of ergonomic designare mostly intended for analysis activities. There is a need for new dynamic methods that focus on user-product interactions. LÄS MER