Sökning: "learning environments"

Visar resultat 1 - 5 av 373 avhandlingar innehållade orden learning environments.

  1. 1. Klassrummet som lärandemiljö : En klassrumsstudie om villkor för elevers lärande

    Författare :Anna Tegström; Jörgen From; Ulrika Widding; Ola Lindberg; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Learning environment; teachers; students; communication; learning; furnishing and teaching material;

    Sammanfattning : The overall aim of this licentiate thesis is to describe and analyze the interaction between the conditions for students’ learning in the context of ten-year-old students in two classrooms in Sweden. These conditions are delimited toward furnishing and teaching materials and teachers’ and students’ actions. LÄS MER

  2. 2. From blended learning to learning onlife : ICTs, time and access in higher education

    Författare :Anders Norberg; Nafsika Alexiadou; Eva Mårell-Olsson; Isa Jahnke; Pavel Zgaga; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; blended learning; distance learning; e-learning; online learning; ICTs; synchronous learning; asynchronous learning; philosophy of information; learning onlife; pedagogiskt arbete; educational work;

    Sammanfattning : Information and Communication Technologies, ICTs, has now for decades being increasingly taken into use for higher education, enabling distance learning, e-learning and online learning, mainly in parallel to mainstream educational practise. The concept Blended learning (BL) aims at the integration of ICTs with these existing educational practices. LÄS MER

  3. 3. Modularization of the Learning Architecture : Supporting Learning Theories by Learning Technologies

    Författare :Fredrik Paulsson; Yngve Sundblad; Miguel Angel-Cecilia; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer Science; Technology Enhanced Learning; e-learning; Semantic Web; Service Orientation; Learning Object; Virtual Learning Environment; Computer science; Datavetenskap;

    Sammanfattning : This thesis explores the role of modularity for achieving a better adaptation of learning technology to pedagogical requirements. In order to examine the interrelations that occur between pedagogy and computer science, a theoretical framework rooted in both fields is applied. LÄS MER

  4. 4. Mellan "jag" och andra. Nätbaserade studentdialoger med argumentering och responsgivning för lärande

    Författare :Lisbeth Amhag; Malmö högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Cooperative collaborative learning; Computer-mediated communication; Distributed learning environments; Interactive learning environments; Learning communities; distributed learning environments; web-based dialogues; learning communities; computer-mediated communication; interactive learning environments; cooperative collaborative learning;

    Sammanfattning : Avhandlingen handlar om kvaliteten i studenters nätbaserade argumentering och responsgivning. Handlar det om vardagssamtal eller vetenskapliga diskussioner? Syftet är att undersöka om och i så fall hur studenters skriftliga, asynkrona dialoger bidrar till utveckling av kollektivt och individuellt lärande i en nätbaserad akademisk kontext. LÄS MER

  5. 5. Plug & Play? Stakeholders’ co-meaningmaking of gamification implementations in workplace learning environments

    Författare :Adam Palmquist; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; gamification; stakeholder; design; implementation; adoption; workplace learning; gamification stakeholder design implementation adoption workplace learning;

    Sammanfattning : This dissertation discusses the implementation process of gamification in organisations’ workplace learning environments, focusing on four stakeholder groups: Administrators, Leaders, Providers and Users. These stakeholder groups are represented across the dissertation’s five articles, which present the results of my investigation of the groups’ meaning attributions to the gamification implementations in their organisations’ learning environments. LÄS MER