Sökning: "learner interaction"

Visar resultat 1 - 5 av 35 avhandlingar innehållade orden learner interaction.

  1. 1. Learner support for distance learners : A study of six cases of ICT-based distance education institutions in China

    Författare :Shuting Gao; Vinayagum Chinapah; Shangwu Zhao; Chang Zhu; Stockholms universitet; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Learner support; student support; support services; peer support; learner center; collaborative learning; interaction; motivation; critical thinking; creative thinking; deep learning; higher order learning; group learning; small group work; Community of Inquiry CoI ; ICT-based distance learning; Radio and TV University; distance education; Web-based learning; e-Learning; adult education; higher education; International and Comparative Education; internationell och jämförande pedagogik;

    Sammanfattning : This thesis focuses on learner support in Chinese distance education. It draws a picture of Chinese modern distance education, covering the major issues in the field of learner support, and small group work as peer support. LÄS MER

  2. 2. Young learners' perspectives on English classroom interaction : Foreign language anxiety and sense of agency in Swedish primary school

    Författare :Maria Nilsson; Camilla Bardel; Christina Hedman; Fiona Copland; Stockholms universitet; []
    Nyckelord :HUMANITIES; HUMANIORA; Early language instruction; young learners; foreign language anxiety; agency; learner beliefs; target language use; classroom interaction; språkdidaktik; Language Education;

    Sammanfattning : This thesis explores young language learners’ experiences of classroom interaction in English instruction, focusing on foreign language anxiety (FLA), sense of agency and learner beliefs, aiming to inform and problematize language pedagogy for young learners. Learners from ten classrooms in years 2–5 participated. LÄS MER

  3. 3. New Spaces for Language Learning. A study of student interaction in media production in English

    Författare :Sylvi Vigmo; Göteborgs universitet; Göteborgs universitet; Gothenburg University; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; English; language learning; digital media; learner interaction; media literacy; hybrid spaces; film production; adolescents media repertoires;

    Sammanfattning : The thesis project takes as its starting point an interest in foreign language learning as a social and cultural activity. Globalisation and digital media have contributed to changed conditions, especially for learning English. These changing conditions offer opportunities and new arenas as well as a challenge for current educational practice. LÄS MER

  4. 4. Information Technology and Interaction in Learning

    Författare :Nikos Mattheos; Malmö högskola; []
    Nyckelord :MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Computer-assisted instructions; Datorstödd undervisning; Distance Learning; Tandläkarutbildning; User-computer interface; Human-Computer interaction; Problem-based learning; Computer communication networks;

    Sammanfattning : Learning is an interactive process between the learner and thesurrounding structures, the so-called learning environment. Several typesof instructional interaction - such as the learner-tutor, the learner-learner, the learner-content, and recently, the learner-interface interactions - have been identified in higher education. LÄS MER

  5. 5. Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming

    Författare :Anders Frank; Kristina Höök; Kristine Jørgensen; KTH; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Gamer mode; military education; wargaming; game-based learning; Människa-datorinteraktion; Human-computer Interaction; Ledningsvetenskap; Ledningsvetenskap;

    Sammanfattning : Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play. LÄS MER