Sökning: "interactive music"

Visar resultat 16 - 20 av 25 avhandlingar innehållade orden interactive music.

  1. 16. Data-driven Methods for Spoken Dialogue Systems : Applications in Language Understanding, Turn-taking, Error Detection, and Knowledge Acquisition

    Författare :Raveesh Meena; Gabriel Skantze; Joakim Gustafson; Helen Hastie; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Language Understanding; Turn-taking; Error Detection; Knowledge Acquisition; Crowdsourcing; semantisk tolkning talspråk; turtagning i dialogsystem; fel och missförstånd; crowdsourcing; dialogsystem; Tal- och musikkommunikation; Speech and Music Communication;

    Sammanfattning : Spoken dialogue systems are application interfaces that enable humans to interact with computers using spoken natural language. A major challenge for these systems is dealing with the ubiquity of variability—in user behavior, in the performance of the various speech and language processing sub-components, and in the dynamics of the task domain. LÄS MER

  2. 17. Adaptive Robot Presenters : Modelling Grounding in Multimodal Interaction

    Författare :Agnes Axelsson; Gabriel Skantze; Johan Boye; Elisabeth André; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; Human-robot interaction; Dialogue; Presentation; Museum; Grounding; Multimodal; Feedback; Classification; Knowledge graphs; KG; KG-to-text; WebNLG; System; Learning; Large Language Model; LLM; människa-robot-interaktion; hri; dialog; presentation; museum; grundning; multimodal; multimodalitet; återmatning; klassifikation; kunskapsgraf; kg; kg-till-text; data-tilltext; webnlg; system; inlärning; lärande. stor språkmodell; llm; Speech and Music Communication; Tal- och musikkommunikation;

    Sammanfattning : This thesis addresses the topic of grounding in human-robot interaction, that is, the process by which the human and robot can ensure mutual understanding. To explore this topic, the scenario of a robot holding a presentation to a human audience is used, where the robot has to process multimodal feedback from the human in order to adapt the presentation to the human's level of understanding. LÄS MER

  3. 18. Växa upp med musik - Ungdomars musikanvändande i skolan och på fritiden

    Författare :Åsa Bergman; Göteborgs universitet; []
    Nyckelord :musik; ungdomar; identitet; läroprocesser; genus;

    Sammanfattning : This thesis is based on an ethnographical study carried out with 29 pupils in a secondary school class. The purpose is to investigate how young people use music to create identity and develop musical knowledge and skills in different everyday situations. LÄS MER

  4. 19. “Jag älskar att allt ligger överst” : En designstudie av ytinteraktion för kollaborativa multimedia-framträdanden

    Författare :Rikard Lindell; Jan Gustafsson; Staffan Björk; Mälardalens högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; surface interaction; interaction design; collaborative live multimedia; ytinterkation; interaktionsdesign; kollaborativ live multimedia; Information technology; Informationsteknik; Computer Science; Datavetenskap;

    Sammanfattning : Den här doktorsavhandlingen presenterar ytinteraktion som ett gränssnitts-paradigm för grafiska användargränssnitt inom kreativa tillämpningar. Ytinteraktion utgår ifrån användarnas innehåll och allt innehåll presenteras på en oändligt stor tvådimensionell yta. LÄS MER

  5. 20. On causes of neck and shoulder pain in the general population

    Författare :Kerstin Fredriksson; Karolinska Institutet; Karolinska Institutet; []
    Nyckelord :bio-psychosocial perspective; interactions; occupational; non-occupational; validity; reliability; changes; perceived physical workload; retrospective; gender;

    Sammanfattning : The aim of this thesis was to identify risk factors for neck/shoulder pain and disorders. In accordance with the bio-psychosocial perspective used, both physical and psychosocial factors were studied at work as well as during leisure-time. LÄS MER