Sökning: "interactive cognition"
Visar resultat 16 - 20 av 26 avhandlingar innehållade orden interactive cognition.
16. “Jag älskar att allt ligger överst” : En designstudie av ytinteraktion för kollaborativa multimedia-framträdanden
Sammanfattning : Den här doktorsavhandlingen presenterar ytinteraktion som ett gränssnitts-paradigm för grafiska användargränssnitt inom kreativa tillämpningar. Ytinteraktion utgår ifrån användarnas innehåll och allt innehåll presenteras på en oändligt stor tvådimensionell yta. LÄS MER
17. Learning and memory in the human brain
Sammanfattning : The first chapter of the thesis 'Learning and Memory in the Human Brain' provides a brief review of the brain as well as cognition from the point of view of information processing in physical systems. We include a brief outline of information processing as conceived of within the classical framework of cognitive science. LÄS MER
18. Regulation and Self-Regulation of Team Learning and Innovation Activities
Sammanfattning : Self-regulated learning and innovation activities within teams are those processes with which team members collectively activate and sustain cognition, affects and behaviors which are systematically oriented towards the achievement of their team’s goals. Although research on self-managing teams exists, there remains considerable confusion on many issues including what self-regulation is and how regulation of self-regulated learning and innovation activities is carried out. LÄS MER
19. Förvandlingar i vikingatidens djurornamentik : Del 1 : En multiperspektivisk studie om figurknoppspännen av Birkatyp
Sammanfattning : During the past 150 years, different generations of scholars have been approaching Scandinavian Animal Art with queries that were as multifaceted as the materials that they studied. The focal point of this study are Birka type brooches, which are best likened to interactive sculptures that change shape as the viewer changes perspective. LÄS MER
20. 3D Occlusion Management and Causality Visualization
Sammanfattning : This thesis is split into two parts: one part dealing with the management of occlusion in 3D environments, the other with the visualization of causal relations. Both of these parts fall within the general framework of visualization---the graphical representation of data (abstract or concrete) with the purpose of amplifying cognition---but they do so in different ways. LÄS MER