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Visar resultat 1 - 5 av 1788 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. Interaction as existential practice : An explorative study of Mark C. Taylor’s philosophical project and its potential consequences for Human-Computer Interaction

    Författare :Henrik Åhman; Ann Lantz; Anders Hedman; Jeffrey Bardzell; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Materiality; The self; Interaction; HCI theory; Mark C. Taylor; Poststructuralism; Postmodernism; Philosophy; Complexity theory; Existential practices; Friedrich Nietzsche; Människa-Datorinteraktion; Materialitet; Självet; Interaktion; MDI teori; Mark C. Taylor; Poststrukturalism; Postmodernism; Filosofi; Komplexitetsteori; Existentiella praktiker; Friedrich Nietzsche; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : This thesis discusses the potential consequences of applying the philosophy of Mark C. Taylor to the field of Human-Computer Interaction (HCI).The first part of the thesis comprises a study focusing on two discursive trends in contemporary HCI, materiality and the self, and how these discourses describe interaction. LÄS MER

  2. 2. Models for Additive and Sufficient Cause Interaction

    Författare :Daniel Berglund; Timo Koski; Helga Westerlind; Ola Hössjer; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Causal Inference; Sufficient Cause; Potential Outcomes; Counterfactual; Additive Interaction; Interaction; MFPO; ICI; Logistic Regression; Linear Odds; Public Health; Interventions; Probabilistic Potential Outcome; Matematisk statistik; Mathematical Statistics;

    Sammanfattning : The aim of this thesis is to develop and explore models in, and related to, the sufficient cause framework, and additive interaction. Additive interaction is closely connected with public health interventions and can be used to make inferences about the sufficient causes in order to find the mechanisms behind an outcome, for instance a disease. LÄS MER

  3. 3. Child–Robot Interaction in Education

    Författare :Sofia Serholt; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; child–robot interaction; education; robotics; ethics; responsible research and innovation; stakeholders; ethics;

    Sammanfattning : Advances in the field of robotics in recent years have enabled the deployment of robots in a multitude of settings, and it is predicted that this will continue to increase, leading to a profound impact on society in the future. This thesis takes its starting point in educational robots; specifically the kind of robots that are designed to interact socially with children. LÄS MER

  4. 4. Exploring the Potential of Head Worn Displays for Manual Work Tasks in Industrial Environments

    Författare :Sebastian Felix Rauh; Cristian Bogdan; Gerrit Meixner; Mario Romero Vega; Alex Olwal; Mark Smith; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Head Worn Displays; Work Support; Augmented Reality; Computer Science; Datalogi; Human-computer Interaction; Människa-datorinteraktion;

    Sammanfattning : In this thesis I explore the potential of modern Head-Worn Displays for aiding manual work tasks in the manufacturing industries. In such settings, workers are already supported by using mobile hand-held devices that show instructions and enable the worker to document work tasks. LÄS MER

  5. 5. Exploring self-efficacy in end-user programming : a feminist approach

    Författare :Lena Palmquist; Anna Croon Fors; Anders Broberg; Umeå universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; end-user development; technological self-efficacy; gender HCI; interaction design; människa-datorinteraktion; människa-datorinteraktion;

    Sammanfattning : Digital services and devices are today more spread than ever, forming a basis for new innovations, even among ordinary people. And yet, producers of such services and devices are mostly men with programming skills. Women's participation in development and design of digital products is thus not yet as influential as that of men. LÄS MER