Sökning: "immersive"

Visar resultat 1 - 5 av 37 avhandlingar innehållade ordet immersive.

  1. 1. Distributed Immersive Participation : Realising Multi-Criteria Context-Centric Relationships on an Internet of Things

    Författare :Jamie Walters; Theo Kanter; Roch Glitho; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; pervasive computing; ubiquitous computing; mediasense; context; context awareness; context centric; peer-to-peer; immersive participation; multi-criteria context; context proximity; context distance; evolving context; context-aware query languages; publish.subscribe; distributed context awareness; sensor information; context information; context models; context relationships; context relations; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Advances in Internet-of-Things integrate sensors and actuators in everyday items or even people transforming our society at an accelerated pace. This occurs in areas such as agriculture, logistics, transport, healthcare, and smart cities and has created new ways to interact with and experience entertainment, (serious) games, education, etc. LÄS MER

  2. 2. Towards Immersive Motion Capture Acting : Design, Exploration and Development of an Augmented System Solution

    Författare :Daniel Kade; Oguzhan Özcan; Morten Fjeld; Mälardalens högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer Science; datavetenskap;

    Sammanfattning : Current and future animations seek for realistic motions to create a perception of authentic and human-like animations. A technology widely used for such purposes is motion capture. Therefore, to create such human-like animations, motion capture actors enrich the movements of digital avatars with realistic and believable motions and emotions. LÄS MER

  3. 3. The Usability of Collaborative Virtual Environments: Towards an Evaluation Framework

    Författare :Ilona Heldal; Chalmers tekniska högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; use; social interaction; effectiveness; interaction via technology; presence; collaboration; Virtual environments; evaluation; usability; immersive;

    Sammanfattning : Collaboration is often a necessity in order to reach one's goals in society, organizations, or among individuals. Collaborative Virtual Environments (CVEs) can be used as a medium supporting communication and interaction between people. LÄS MER

  4. 4. Supporting Data Interaction and Hybrid Asymmetric Collaboration Using Virtual Reality Within the Context of Immersive Analytics

    Författare :Nico Reski; Aris Alissandrakis; Andreas Kerren; Petra Isenberg; Linnéuniversitetet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; 3D gestural input; 3D radar charts; 3D user interfaces; empirical evaluation; head-mounted display; hybrid asymmetric collaboration; immersive analytics; spatio-temporal data interaction; user interface design; virtual reality; 3D-handinteraktion; 3D-radardiagram; 3D-användargränssnitt; design av användargränssnitt; empirisk utvärdering; huvudburen display; hybrid-asymmetrisk samarbete; immersiv analys; virtuell verklighet; Computer Science; Datavetenskap; Informations- och programvisualisering; Information and software visualization;

    Sammanfattning : Immersive display and interaction technologies have rapidly evolved in recent years, offering advanced techniques compared to traditional Human-Computer Interaction. Computer-generated Virtual Environments viewed with stereoscopic depth perception and explored using 3D spatial interaction can represent more accurately how humans naturally interact in the real world. LÄS MER

  5. 5. Human Motion Analysis for Creating Immersive Experiences

    Författare :Farid Abedan Kondori; Haibo Li; Umeå universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Sammanfattning : From an early age, people display the ability to quickly and effortlessly interpret the orientation and movement of human body parts, thereby allowing one to infer the intentions of others who are nearby and to comprehend an important nonverbal form of communication. The ease with which one accomplishes this task belies the difficulty of a problem that has challenged computational systems for decades, human motion analysis. LÄS MER