Sökning: "hybrid spaces"

Visar resultat 1 - 5 av 30 avhandlingar innehållade orden hybrid spaces.

  1. 1. Co-Construction of Hybrid Spaces

    Författare :Åsa Rudström; Kristina Höök; Mikael Wiberg; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; HCI; MMI; social computing; mobile computing; co-construction; seamfulness; awareness; hybrid space; Computer and systems science; Data- och systemvetenskap;

    Sammanfattning : When computational systems become increasingly mobile and ubiquitous, digital information and the use of computational systems may increasingly be immersed into the physical and social world of objects, people and practices. However, the digital, physical and social materials that make up these hybrid spaces have different characteristics and are hard to understand for users. LÄS MER

  2. 2. Presence Design : Mediated Spaces Extending Architecture

    Författare :Charlie Gullström; Katja Grillner; Halina Dunin-Woyseth; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Architectural design and theory; presence design; presence research; mediated space; mediated presence; remote presence; mediated interaction; audiovisually extended architecture; media space; design friction; hybrid space; virtual space; tele presence; transdisciplinary; mutual gaze; mediated gaze; spatial montage; tertium quid; active spectatorship; shared mediated space; offscreen space; lateral and peripheral awareness; framing; transparency.; Architecture; Arkitektur; Human communication; Kommunikation mellan människor; Telecommunication; Telekommunikation; Media and communication studies; Medie- och kommunikationsvetenskap;

    Sammanfattning : This thesis is a contribution to design-led research and addresses a readership in the fields of architecture as well as in media and communications. In juxtaposing the tools of the designer (e.g. LÄS MER

  3. 3. Imagining Tourist Spaces as Living Spaces : Towards a Relational Approach to Alternatives and Morals in Tourism

    Författare :Solene Prince; Dimitri Ioannides; Sandra Wall-Reinius; Kevin Hannam; Mittuniversitetet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Rural tourism; Volunteer tourism; ethnography; narratives; Bornholm; Sólheimar eco-village;

    Sammanfattning : Many actors are taking advantage of the flexible barriers to entry of the tourist industry to engage in the production of varied forms of tourism closely related to their lifestyle, professional and communal ambitions. With the increased popularity of forms of tourism bringing the guest close to the host, it becomes relevant to ask questions related to lived experiences and close encounters in tourism scholarship. LÄS MER

  4. 4. New Spaces for Language Learning. A study of student interaction in media production in English

    Författare :Sylvi Vigmo; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; English; language learning; digital media; learner interaction; media literacy; hybrid spaces; film production; adolescents media repertoires;

    Sammanfattning : The thesis project takes as its starting point an interest in foreign language learning as a social and cultural activity. Globalisation and digital media have contributed to changed conditions, especially for learning English. These changing conditions offer opportunities and new arenas as well as a challenge for current educational practice. LÄS MER

  5. 5. Supporting Data Interaction and Hybrid Asymmetric Collaboration Using Virtual Reality Within the Context of Immersive Analytics

    Författare :Nico Reski; Aris Alissandrakis; Andreas Kerren; Petra Isenberg; Linnéuniversitetet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; 3D gestural input; 3D radar charts; 3D user interfaces; empirical evaluation; head-mounted display; hybrid asymmetric collaboration; immersive analytics; spatio-temporal data interaction; user interface design; virtual reality; 3D-handinteraktion; 3D-radardiagram; 3D-användargränssnitt; design av användargränssnitt; empirisk utvärdering; huvudburen display; hybrid-asymmetrisk samarbete; immersiv analys; virtuell verklighet; Computer Science; Datavetenskap; Informations- och programvisualisering; Information and software visualization;

    Sammanfattning : Immersive display and interaction technologies have rapidly evolved in recent years, offering advanced techniques compared to traditional Human-Computer Interaction. Computer-generated Virtual Environments viewed with stereoscopic depth perception and explored using 3D spatial interaction can represent more accurately how humans naturally interact in the real world. LÄS MER