Sökning: "gender games"

Visar resultat 1 - 5 av 23 avhandlingar innehållade orden gender games.

  1. 1. Gambling and gender : A public health perspective

    Författare :Jessika Svensson; Mikael Nordenmark; Anna Månsdotter; Gerda Reith; Mittuniversitetet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Gender; problem gambling; concerned significant others; relatives; PGSI; SOGS-R; Internet; public health; social support; incidence;

    Sammanfattning : Prevalence studies around the world show that men are the largest group at risk of becoming problem gamblers and that men gamble more than women. However, gambling research has long been gender blind. The gambling market is rapidly changing, with the Internet making gambling more accessible. LÄS MER

  2. 2. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity

    Författare :Lina Eklund; Karin Bergmark; Lars Udehn; Mia Consalvo; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Digital games; video games; computer games; online gaming; gender; sociality; social relationships; social interaction; everyday life; MMO; World of Warcraft; Sociology; sociologi;

    Sammanfattning : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. LÄS MER

  3. 3. Låtsaskrigen : föreställningar om krig, maskulinitet och historia i krigsspel under 200 år

    Författare :Tomas Karlsson; Finn Arne Jörgensen; Esbjörn Larsson; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Wargame; masculinity; gender studies; history; computer games; video games; board games; miniature games; history culture; media archeology; media war; mediation; authenticity; simulation; play; military history; Reisswitz; Game Studies; counter factual history; historical accounts; warriors; krigsspel; historia; maskulinitet; dataspel; brädspel; historiekultur; simulering; militärhistoria; kontrafaktik; spel; genusvetenskap; history and history teaching; historia med didaktisk inriktning;

    Sammanfattning : This thesis investigates how different wargames relate to notions of war, masculinity and history. It poses the question how the concept of authenticity is used in relation to wargames portrayal of war, masculinity and history. The outline of the thesis is chronological, spanning roughly from the 19th century to the present. LÄS MER

  4. 4. Nationen på spel. Kropp, kön och svenskhet i populärpressens representationer av olympiska spel 1948-1972

    Författare :Helena Tolvhed; Historia; []
    Nyckelord :HUMANIORA; HUMANITIES; cultural history; sports media; nationalism; popular culture; ethnicity; intersektionalitet; gender; massmedia; femininity; masculinity; cold war; discourse; Olympic Games; Sweden; 1960-talet.;

    Sammanfattning : In this thesis, I study representations of summer and winter Olympic Games and Olympic athletes in six Swedish popular magazines 1948-1972. The purpose is to examine the forms of identity produced within the nation as an “imagined community”, in discursive processes where gender, sexuality, ”race”/ ethnicity, class and age/generation intersect and mutually construct each other. LÄS MER

  5. 5. Förkroppsligad fiktion och fiktionaliserade kroppar : Levande rollspel i Östersjöregionen

    Författare :Erika Lundell; Beatriz Lindqvist; Bo Nilsson; Södertörns högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; queer phenomenology; live action role-playing; larp; games; roleplay; ludology; materialization; embodiment; the body; gender; heterosexual matrix; participatory culture; performance; Historical Studies; Historiska studier; Östersjö- och Östeuropaforskning; Baltic and East European studies; Ethnology;

    Sammanfattning : This dissertation concerns live action role-playing (larp). Larp may be described as improvised theater without an audience, as participants simultaneously embody both audience and actor in their constant interaction with one another.  Hence, larp can be seen as a participatory culture. LÄS MER