Sökning: "gaming interaction"

Visar resultat 6 - 10 av 22 avhandlingar innehållade orden gaming interaction.

  1. 6. Facilitation matters : A framework for instructor-led serious gaming

    Författare :Anna-Sofia Alklind Taylor; Per Backlund; Jana Rambusch; Jonas Linderoth; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Serious games; serious gaming; game-based training; seriösa spel; spelbaserad träning; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : This thesis explores the use of serious games from an instructor perspective. More specifically, it aims to study the roles of instructors and how they can be facilitated within an instructor-led game-based training environment. LÄS MER

  2. 7. Human brains and virtual realities : Computer-generated presence in theory and practice

    Författare :Daniel Sjölie; Lars-Erik Janlert; Johan Eriksson; Giuseppe Riva; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Human brain function; virtual reality; presence; cognitive neuroscience; human-computer interaction; brain imaging; fMRI; BCI; neural correlates; HCI theory; reality-based interaction.;

    Sammanfattning : A combined view of the human brain and computer-generated virtual realities is motivated by recent developments in cognitive neuroscience and human-computer interaction (HCI). The emergence of new theories of human brain function, together with an increasing use of realistic human-computer interaction, give reason to believe that a better understanding of the relationship between human brains and virtual realities is both possible and valuable. LÄS MER

  3. 8. Game-calibrated and user-tailored remote detection of emotions : A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games

    Författare :Fernando Bevilacqua; Henrik Engström; Per Backlund; Vittorio Scarano; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; human-computer interaction; computer vision; non-obtrusive; remote sensing; affective computing; games; rPPG; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : Questionnaires and physiological measurements are the most common approach used to obtain data for emotion estimation in the field of human-computer interaction (HCI) and games research. Both approaches interfere with the natural behavior of users. LÄS MER

  4. 9. Barns medierade värld : syskonsamspel, lek och konsumtion

    Författare :Ylva Ågren; Karin Aronsson; Karin Helander; Anna Sparrman; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; social interaction; meaning making; positionings; siblings; age; generation; mediatization; media; computer games; play practices; consumption; communities of practice; cultural capital; taste; negotiations; child-hood studies; barnkultur; aktörskap; social interaktion; meningsskapande; positioneringar; syskonskap; åldersordning; medialisering; medier; datorspel; lek; musik; TV; konsumtion; praktikgemenskap; kulturellt kapital; smak; förhandlingar; Child and Youth Science; barn- och ungdomsvetenskap;

    Sammanfattning : This thesis focuses on sibling interaction and children’s everyday media practices in their homes. Ten sibling pairs, aged four to nine years, have been followed in their homes during a six-month period with media ethnographic methods. The data mainly consist of video recorded sibling interactions. LÄS MER

  5. 10. There’s More to Movement than Meets the Eye : perspectives on Physical Interaction

    Författare :Helena Tobiasson; Jan Gulliksen; Peter Anderberg; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer and systems science; Data- och systemvetenskap;

    Sammanfattning : In this monograph the use of physical movements in the human-computer interaction situation is treated historically, theoretically and empirically. Current technology enables use of a broad variety of movements in interaction, which here has been studied in designing activities for and with elderly people. LÄS MER