Sökning: "gaming interaction"
Visar resultat 6 - 10 av 22 avhandlingar innehållade orden gaming interaction.
6. Facilitation matters : A framework for instructor-led serious gaming
Sammanfattning : This thesis explores the use of serious games from an instructor perspective. More specifically, it aims to study the roles of instructors and how they can be facilitated within an instructor-led game-based training environment. LÄS MER
7. Human brains and virtual realities : Computer-generated presence in theory and practice
Sammanfattning : A combined view of the human brain and computer-generated virtual realities is motivated by recent developments in cognitive neuroscience and human-computer interaction (HCI). The emergence of new theories of human brain function, together with an increasing use of realistic human-computer interaction, give reason to believe that a better understanding of the relationship between human brains and virtual realities is both possible and valuable. LÄS MER
8. Game-calibrated and user-tailored remote detection of emotions : A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games
Sammanfattning : Questionnaires and physiological measurements are the most common approach used to obtain data for emotion estimation in the field of human-computer interaction (HCI) and games research. Both approaches interfere with the natural behavior of users. LÄS MER
9. Barns medierade värld : syskonsamspel, lek och konsumtion
Sammanfattning : This thesis focuses on sibling interaction and children’s everyday media practices in their homes. Ten sibling pairs, aged four to nine years, have been followed in their homes during a six-month period with media ethnographic methods. The data mainly consist of video recorded sibling interactions. LÄS MER
10. There’s More to Movement than Meets the Eye : perspectives on Physical Interaction
Sammanfattning : In this monograph the use of physical movements in the human-computer interaction situation is treated historically, theoretically and empirically. Current technology enables use of a broad variety of movements in interaction, which here has been studied in designing activities for and with elderly people. LÄS MER