Sökning: "gaming interaction"

Visar resultat 16 - 20 av 22 avhandlingar innehållade orden gaming interaction.

  1. 16. A Field of Possibilities: Designing and Playing Digital Musical Instruments

    Författare :Per Anders Nilsson; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Digital musical instruments; improvisation; experimental music; jazz; free improvisation; music of sounds; computer music; interaction design; design time – play time; practicing; play; game and sports; self-organization; rules; affordances; predeterminations; artistic research;

    Sammanfattning : This thesis focuses on a set of digital musical instruments I have designed and developed with ensemble improvisation in mind. The intention is not to create a universal improvisational instrument, but rather to create a set of instruments which each realize one musical idea. LÄS MER

  2. 17. Design and Implementation of Multi-Device Services

    Författare :Stina Nylander; Bengt Sandblad; Annika Waern; Anind K. Dey; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Mobile Computing; Multi-Device Services; Information technology; Informationsteknologi;

    Sammanfattning : We present a method for developing multi-device services which allows for the creation of services that are adapted to a wide range of devices. Users have a wide selection of electronic services at their disposal such as shopping, banking, gaming, and messaging. LÄS MER

  3. 18. Pervasive GameFlow : Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games

    Författare :Kalle Jegers; Mikael Wiberg; Charlotte Wiberg; Victor Kaptelinin; Staffan Björk; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Pervasive games; Playability; Flow; GameFlow; Informatics; Informatik; människa-datorinteraktion; människa-datorinteraktion;

    Sammanfattning : Pervasive games are computer games that build, to various extents, on social interaction as a driving force in the game play, on integration between physical and virtual worlds and on constant access to constantly ongoing games from virtually every existing context (anytime, anywhere gaming). This new genre of computer games presents many challenges for both researchers and industry; one of the most important is how to understand enjoyable player experiences in this new kind of computer gaming. LÄS MER

  4. 19. Essays on Mobile Application Performance in the Market

    Författare :Shujun Wang; Jonas Månsson; Henrik Sällberg; Kevin Desouza; Blekinge Tekniska Högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; mobile applications; market performance; ratings and reviews; revenue models; diffusion; Industriell ekonomi och management; Industrial Economics a nd Managemen;

    Sammanfattning : The mobile application has experienced rapid growth since its emergence in 2008. The mobile app platform, as the two-sided market for mobile apps, enables app developers and app users to make transactions in it. In this competitive market, app developers face different factors that influence the success of apps. LÄS MER

  5. 20. Foundations of Gameplay

    Författare :Jussi Holopainen; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; game design; design patterns; gameplay;

    Sammanfattning : People in all known cultures play games and today digital gaming is an important leisure activity for hundreds of millions of people. At the same time game design has developed into a profession of its own. LÄS MER