Sökning: "font"

Visar resultat 1 - 5 av 19 avhandlingar innehållade ordet font.

  1. 1. Exploring Game Design through Human-AI Collaboration

    Författare :Alberto Alvarez; Jose Font; Julian Togelius; Steve Dahlskog; Nancy L Russo; Georgios N. Yannakakis; Malmö universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Games; Human-AI Collaboration; Mixed-Initiative; Procedural Content Generation; Quality Diversity; Computational Creativity; Interaktionsdesign; Interaktionsdesign;

    Sammanfattning : Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, level, graphic, and narrative facets. Games' facets are developed in conjunction with others with a common goal that makes games coherent and interesting. LÄS MER

  2. 2. Exploring the Dynamic Properties of Interaction in Mixed-Initiative Procedural Content Generation

    Författare :Alberto Alvarez; Jose Font; Steve Dahlskog; Julian Togelius; Nancy L Russo; Sebastian Risi; Malmö universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Mixed-Initiative; Procedural Content Generation; Quality Diversity; Computer Games; Evolutionary Algorithms;

    Sammanfattning : As AI develops, grows, and expands, the more benefits we can have from it. AI is used in multiple fields to assist humans, such as object recognition, self-driving cars, or design tools. However, AI could be used for more than assisting humans in their tasks. LÄS MER

  3. 3. Predictive Psychological Player Profiling

    Författare :Ahmad Azadvar; José Font; Malmö universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Affective Computing; Player Experience; User Research; Behavioral modeling; Psychology of play;

    Sammanfattning : Video games have become the largest portion of the entertainment industry and everyday life of millions of players around the world. Considering games as cultural artifacts, it seems imperative to study both games and players to understand underlying psychological and behavioral implications of interacting with this medium, especially since video games are rich domains for occurrence of rich affective experiences annotated by and measurable via in-game behavior. LÄS MER

  4. 4. Topics in Content Based Image Retrieval : Fonts and Color Emotions

    Författare :Martin Solli; Reiner Lenz; Jan Erik Solem; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; image analysis; content based image retrieval; font recognition; color emotions; Image analysis; Bildanalys;

    Sammanfattning : Two novel contributions to Content Based Image Retrieval are presented and discussed. The first is a search engine for font recognition. The intended usage is the search in very large font databases. The input to the search engine is an image of a text line, and the output is the name of the font used when printing the text. LÄS MER

  5. 5. Development and Application of Laser-Induced Emission Techniques for Combustion Diagnostics -High-Resolution Visualization of Turbulent Reacting Flows

    Författare :Bo Li; Förbränningsfysik; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; PLIF; LIF; Laser-Induced Fluorescence; Rayleigh scattering; Laser Diagnostics; flame font; Combustion; Turbulence; Photofragmentation LIF; PF-LIF; Laser-induced Phosphorescence; LIP; Fysicumarkivet A:2012:Li;

    Sammanfattning : Nowadays, more than 90% of our energy comes from combustion processes. Hence, it is very important to perform combustion research to reduce emissions, improve efficiency, find clean and renewable fuels, strengthen safety, etc. LÄS MER