Sökning: "experiential learning"
Visar resultat 21 - 25 av 52 avhandlingar innehållade orden experiential learning.
21. Mathematics teachers' conceptions about equations
Sammanfattning : The aim of this study is to describe and to clarify the mathematics teachers’ subject matter and pedagogical content conceptions about equations. As the basis of these conceptions, the teachers’ experiences of the concept learning of equations from their own school time are described. LÄS MER
22. Undervisning och reflektion : Om undervisning och förutsättningar för studenters reflektion mot bakgrund av teorier om erfarenhetslärande
Sammanfattning : The aim of this study is to explore how teaching can be described by the use of experiential learning theory, focusing on the conditions for students’ reflection. The questions are: How can experiential learning theory and theory about reflection be adapted for analysis and description of teaching? How can a concrete teaching practice be analyzed and described by the use of such theory? What conditions for different levels of reflection do different ways of teaching create? In this observational study, the researcher has followed police students at Umeå University during their first semester of study. LÄS MER
23. Computer Visualization in Participatory and Cognitive Engineering
Sammanfattning : This thesis tells the initiation story of a computer visualization methodology and a participatory engineering methodology. The two methodologies are tightly coupled and for the purpose of this thesis, as a unit, named Computer Visualization in Par-ticipatory Engineering (VIPE). LÄS MER
24. A Process View of Business Model Innovation
Sammanfattning : In an era of globalization, cross-fertilization of technologies and industries, and changing markets, firms are introducing new ways of creating or capturing value through Business Model Innovations (BMI). In recent years, BMI has become one of the priorities of practitioners, and has attracted the interest of scholars since product or process innovations on their own are perceived insufficient in the current internet era when other sources of competitive advantage are being needed. LÄS MER
25. Perceptually-seductive technology : designing computer support for everyday creativity
Sammanfattning : Perceptually-seductive technology (PST) is introduced as a way of designing IT environments that can help support everyday creativity. This is done in part by using sensory stimulation, seclusion and other perceptual components to seduce an individual towards creative insights that would not occur on the basis of conceptual thought alone. LÄS MER