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Visar resultat 1 - 5 av 116 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. Gallery Experience : Viewers, Screens and the Space In-Between in Contemporary Installation Art

    Författare :Olivia Eriksson; Malin Wahlberg; Anu Koivunen; Ilona Hongisto; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; gallery film; film installation; artists film; archival art; film experience; film phenomenology; embodied experience; relational aesthetics; participation; site specificity; Olafur Eliasson; Fiona Tan; Akram Zaatari; Richard Mosse; Jesper Just; filmvetenskap; Cinema Studies;

    Sammanfattning : This dissertation explores gallery experience as an embodied and site-specific occurrence. Using an interdisciplinary approach that bridges art historical research with film theoretical perspectives, it offers contextualized, in-depth analyses of a limited number of contemporary installation works exhibited in Scandinavia during 2014–2016. LÄS MER

  2. 2. On architecture, aesthetic experience and the embodied mind

    Författare :Åsa Dahlin; KTH; []
    Nyckelord :architectural theory; architectural value; aesthetics; aesthetic experience; cognition; consciousness; embodied mind; emotions; experience; experiencing architecture; mind; pragmatism; senses;

    Sammanfattning : .... LÄS MER

  3. 3. Embodied Core Mechanics : Designing for movement-based co-located play

    Författare :Elena Márquez Segura; Annika Waern; Kristina Höök; Barry Brown; Helena Mentis; Uppsala universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Embodied core mechanics; embodied sketching; movement-based interaction; phenomenology; embodied interaction; play; play design; research through design; social play; co-located; movement; technology-supported; interactive toy; robot; playification; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : Movement-based interactive systems for play came into the spotlight over a decade ago, and were met with enthusiasm by the general public as well as the Human-Computer Interaction research community. Yet a decade of research and practice has not fully addressed the challenge of designing for the moving body and play. LÄS MER

  4. 4. Makers, Materials and Machines : Understanding Experience and Situated Embodied Practice in the Makerspace

    Författare :Sophie Landwehr Sydow; Jakob Tholander; Martin Jonsson; Maria Normark; Alexandra Weilenmann; Södertörns högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HCI; making; materials; machines; experience; makerspace; situated practice; embodied interaction; material interaction; maker culture; material turn; digital fabrication; material literacy; machine sensibility; pliable machine; Östersjö- och Östeuropaforskning; Baltic and East European studies; informationssamhället;

    Sammanfattning : This thesis explores interaction between humans, materials, and machines, in the context of makerspaces. The concept of making describes a practice that deals with new technologies in combination with craft to create artifacts in physical, digital and hybrid forms. LÄS MER

  5. 5. Crafting Experience : Designing Digital Musical Instruments for Long-Term Use in Artistic Practice

    Författare :Ludvig Elblaus; Roberto Bresin; Kjetil Falkenberg Hansen; Gerhard Eckel; Atau Tanaka; KTH; []
    Nyckelord :Media Technology; Medieteknik;

    Sammanfattning : This thesis collects a series of publications that all present work where digital musical instruments (DMIs) played a central role. While the papers focus on the individual projects where the DMIs where created, the first part of this thesis describes patterns and insights arrived at by comparing the projects and the DMIs, as well as discuss them in the context of other contemporary research. LÄS MER