Sökning: "digital rights"

Visar resultat 1 - 5 av 57 avhandlingar innehållade orden digital rights.

  1. 1. Digital Rights Management - the New Copyright

    Författare :Kristoffer Schollin; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Copyright; IT-law; Intellectual property; Digital rights management; DRM; TPM;

    Sammanfattning : DRM – DIGITAL RIGHTS MANAGEMENT is a wide term that covers many forms of technological schemes for controlling access, use and distribution of creative works – from the blunt and static restrictions on copy-protected Compact Discs to the sophisticated and fluid usage-rules in online music- and movie-stores such as iTunes. DRM technologies have been created and designed in response to a social development where global, digital networks are putting serious pressure on traditional distribution channels. LÄS MER

  2. 2. Excavating the Digital Landscape : GIS analyses of social relations in central Sweden in the 1st millennium AD

    Författare :Daniel Löwenborg; Paul Sinclair; Julian D. Richards; Uppsala universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; landscape archaeology; GIS; Iron Age; Västmanland; burial grounds; Vendel Period; Viking Age; territorial organisation; watersheds; statistical analysis; chronology; discriminant analysis; GWR; spatial analysis; perception; topography; AD 536; Fimbulvinter; property rights; crisis; historical ecology.; Archaeology; Arkeologi; Archaeology; Arkeologi;

    Sammanfattning : This thesis presents a number of GIS based landscape analyses that together aim to explore aspects of the social development in Iron Age Västmanland, central Sweden. From a perspective where nature and culture are seen as integrated in the landscape, differences in the relations to the physical landscape are interpreted as reflecting social organisation. LÄS MER

  3. 3. Biobank Research : Individual Rights and Public Benefit

    Författare :Joanna Stjernschantz Forsberg; Stefan Eriksson; Mats G. Hansson; Angus Dawson; Uppsala universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Biobank; Ethics; Consent; Returning results; Individual rights; Public good; Medicinsk vetenskap; Medical Science;

    Sammanfattning : The aim of this thesis is to investigate the relationship between individuals and society in the context of healthcare and medical research, more specifically concerning the rights and duties of individuals in regard to biobank-based research. My starting point is that we all have a strong vested interest in improved healthcare, and therefore the possibilities to conduct important research should be optimized. LÄS MER

  4. 4. Orchestrating emerging digital ecosystems : investigating the establishment of an open data platform in the Swedish public transport industry

    Författare :Hosea A. Ofe; Johan Sandberg; Jonny Holmström; Henrik Wimelius; Anna Ståhlbröst; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Digital platform ecosystem; platform establishment; emerging ecosystems; orchestrating; control; coordination; generating network effects; creating value; capturing value; attracting users; data- och systemvetenskap; computer and systems sciences;

    Sammanfattning : Digital platforms are affecting most contemporary organizations as they mediate an increasing range and number of interactions in their ecosystems. While the discourse on digital platform ecosystems has gained in interest over the years, it often revolves around dominant global firms and how they utilize their control over governance and architecture configurations to exercise power in shaping trajectories. LÄS MER

  5. 5. Digitala drömmar och industriell utveckling : en studie av den svenska dator- och tv-spelsindustrin 1980-2010

    Författare :Ulf Sandqvist; Lena Andersson-Skog; Eskil Ekstedt; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Economic history; Business history; Sweden; Game industry; Game development; Digital games; Computer and video games; Industry Life Cycle; Creative destruction; Modularity.; Economic history; Ekonomisk historia; ekonomisk historia; Economic History;

    Sammanfattning : The aim of this thesis is to explore and analyse the development of the Swedish video and computer game industry. The main focus is on the Swedish game development industry. The research was conducted with two different methods. LÄS MER