Sökning: "design anthropology"

Visar resultat 1 - 5 av 14 avhandlingar innehållade orden design anthropology.

  1. 1. Design-Politics : An Inquiry into Passports, Camps and Borders

    Författare :Mahmoud Keshavarz; Andrew David Morrison; Malmö högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; design studies; interaction design; design theory; design criticism; politics of design; critical border studies; political theory; articulation; irregular migration; undocumentedness; social anthropology; politics of movement and migration; Kulturantropologi;

    Sammanfattning : This thesis is an interrogation of the contemporary politics of movement and more specifically, migration politics from the perspective of the agency of design and designing. At the core of this thesis lies a series of arguments which invite design researchers and migration scholars to rethink the ways they work with their practices: that states, in order to make effective their abstract notions of borders, nations, citizenship, legal protection and rights are in dire need of what this thesis coins as material articulations. LÄS MER

  2. 2. Design as sociomaterial navigation : a performative framework for action-oriented design

    Författare :Brendon Clark; Jacob Buur; Pelle Ehn; Thomas Binder; Ilpo Koskinen; University of Southern Denmark Mads ClausenInstitute for Product Innovation; []
    Nyckelord :HUMANIORA; HUMANITIES; design anthropology; design methods; participatory design; design; design;

    Sammanfattning : .... LÄS MER

  3. 3. Researching IoT through Design : An Inquiry into Being-At-Home

    Författare :Anuradha Reddy; Maria Hellström; Per Linde; Jonas Löwgren; Malmö universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Interaction Design; Internet of Things; Participation; Design Ethics; Home; Interaktionsdesign; Interaktionsdesign;

    Sammanfattning : Researching IoT through Design is a proposal for reworking how one might approach ubiquitous networked objects, or IoT, that no longer have stable and predictable uses – and to be-at-home with them in everyday life. This inquiry into being-at-home entails a shift from the idea of the home as a fixed, four-walled space for everyday routine separate from the outside world. LÄS MER

  4. 4. User Centered Design Methods must also be User Centered: A Single Voice from the Field. A Study of User Centered Design in Practice

    Författare :Erik Styhr Petersen; Chalmers tekniska högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; User Centered Design; Reflective Practice; Usability; Validity; Autoethnography;

    Sammanfattning : The present study concerns itself with the usability of the user centered design methodology, as this is defined by ISO 9241-210 (ISO9241-210, 2009) and other international standards: “[usability is the] extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use” (authors emphasis) (ISO9241-11, 1998; ISO9241-210, 2009, p. 3; ISO13407, 1999, p. LÄS MER

  5. 5. Personas and Scenarios in Use

    Författare :Rosa Gudjonsdottir; Yngve Sundblad; Henrik Artman; Jonathan Grudin; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Ethnographic fieldwork; multi-sited fieldwork; participant observation; user-centered design; user research; personas; scenarios; Computer science; Datalogi; Social anthropology ethnography; Socialantrolopologi etnografi;

    Sammanfattning : Personas are fictitious characters that represent the needs of the intended users, and scenarios complementing the personas describe how their needs can be met. The present doctoral thesis considers the usage of personas and scenarios and how they are used in system development projects. LÄS MER