Sökning: "dataspel lärande"
Hittade 2 avhandlingar innehållade orden dataspel lärande.
1. Improving Manipulation and Control of Search and Rescue UGVs Operating Across Autonomy Levels
Sammanfattning : Robots are often used for “dirty, dull and dangerous” jobs, where time, money or lives can be saved. A field with dangerous situations is search and rescue, with structural collapses and toxic environment. In those situations, robots have the potential to save lives. LÄS MER
2. Geographies of the Japanese Cultural Economy : Innovation and Creative Consumption
Sammanfattning : What is the role of the consumer in the contemporary cultural economy? Where are culturaleconomy innovations and competitiveness created? This thesis aims to provide tentativeanswers to these questions by focusing on some illustrative examples from the Japanesecultural economy. However, rather than primarily describing firm strategies or industrialdynamics, emphasis is put on the places and practices of users. LÄS MER