Sökning: "computing"

Visar resultat 1 - 5 av 999 avhandlingar innehållade ordet computing.

  1. 1. Self-Knowledge/Self-Regulation/Self-Control: A Ubiquitous Computing Perspective

    Detta är en avhandling från Lund University Cognitive Science, Kungshuset Lundagård, 222 22 Lund

    Författare :Lars Hall; [2003]
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; pervasive computing; affective computing; persuasive computing; Psychology; Psykologi; ubiquitous computing; computer-mediated extrospection; precommitment; distributed motivation; distributed cognition; neurofeedback; biofeedback; metacognition; brain-imaging; learning strategies; emotion regulation; mental strategies; verbal report; implicit learning; consciousness; introspection; self-control; Self-knowledge; self-regulation;

    Sammanfattning : This thesis is about self-knowledge, self-regulation and self-control. All three of these terms are easily understandable, and apply to situations in our daily lives (like misjudging one’s own competence at retiling the bathroom floor, or feeling the anxiety and thrill of doing unsupervised work, or guiltily hitting the snooze-button for the fifth time, and missing half a day of school). LÄS MER

  2. 2. Computing law : perspectives on a new legal discipline

    Detta är en avhandling från Stockholm : LiberFörlag

    Författare :Peter Seipel; [1977]
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; It-rätt; It-säkerhet; Rättsinformatik; Databehandling;

    Sammanfattning : .... LÄS MER

  3. 3. Situation awareness in pervasive computing systems reasoning, verification, prediction

    Detta är en avhandling från Luleå : Luleå tekniska universitet

    Författare :Andrey Boytsov; Luleå tekniska universitet.; [2013]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; situation awareness; context awareness; pervasive computing; ubiquitous computing; context prediction; Information technology - Computer science; Informationsteknik - Datorvetenskap; Distribuerade datorsystem; Mobile and Pervasive Computing;

    Sammanfattning : The paradigm of pervasive computing aims to integrate the computing technologies in a graceful and transparent manner, and make computing solutions available anywhere and at any time. Different aspects of pervasive computing, like smart homes, smart offices, social networks, micromarketing applications, PDAs are becoming a part of everyday life. LÄS MER

  4. 4. Artefactual Intelligence: The Development and Use of Cognitively Congenial Artefacts

    Detta är en avhandling från Department of Cognitive Science, Lund University

    Författare :David de Léon; [2003]
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; pervasive computing; affective computing; persuasive computing; Psychology; Psykologi; computer-mediated extrospection; precommitment; self-control; situated cognition; distributed motivation; cognitive ethnography; distributed cognition; cognitive biographies; redesign; task–artefact cycle; artefact evolution; artefact design; task structure; cognitive task; cognitive congeniality; artefactual intelligence; cognitive artefacts; task environment; tools; Cognition; artefacts; ubiquitous computing;

    Sammanfattning : How can tools help structure tasks to make them cognitively easier to perform? How do artefacts, and our strategies for using them, develop over time in cognitively beneficial ways? These are two of the main questions that are explored in the five papers collected in this thesis. The first paper details an ethnographic study conducted on people cooking in their homes. LÄS MER

  5. 5. From Conceptual Links to Causal Relations — Physical-Virtual Artefacts in Mixed-Reality Space

    Detta är en avhandling från Department of Cognitive Science, Lund University

    Författare :Thomas Pederson; Umeå universitet.; [2003]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; Human-Computer Interaction; Mixed Reality; Augmented Reality; Ubiquitous Computing; Pervasive Computing; Graspable User Interfaces; Tangible User Interfaces; Wearable Computing; Context Awareness; User Modelling; Interaction Design; Systems Design; Människa-dator-interaktion; SOCIAL SCIENCES Statistics; computer and systems science Informatics; computer and systems science Information technology; SAMHÄLLSVETENSKAP Statistik; data- och systemvetenskap Informatik; data- och systemvetenskap Informationsteknologi; Computing Science; administrativ databehandling;

    Sammanfattning : This thesis presents a set of concepts and a general design approach for designing Mixed Reality environments based on the idea that the physical (real) world and the virtual (digital) world are equally important and share many properties. Focus is on the design of a technology infrastructure intended to relieve people from some of the extra efforts currently needed when performing activities that make heavy use of both worlds. LÄS MER