Sökning: "computing education"
Visar resultat 1 - 5 av 27 avhandlingar innehållade orden computing education.
1. That's How We Role! A Framework for Role Modeling in Computing and Engineering Education : A Focus on the Who, What, How, and Why
Sammanfattning : Role model is a term used in everyday language and literature on education, particularly on diversity, equity, inclusion, and access, describing topics such as motivation and inspiration. However, role model, as a loosely defined concept, is understood and used in different ways. LÄS MER
2. Practical thinking in programming education : Novices learning hands-on
Sammanfattning : Understanding how novices learn to program is of national and global concern. A substantial number of studies have been conducted within computing education research (CER), and, although some understanding has been gained, research still finds that programming is hard to learn. LÄS MER
3. Designing for eAssessment of higher order thinking : An undergraduate IT online distance education course in Sri Lanka
Sammanfattning : Distance education has seen rapid growth over the recent decades. The rapid development of Information Communication Technology [ICT] has been one of the main drivers of this growth in distance education. However, distance education and ICT themselves posts challenges to both students and educators alike. LÄS MER
4. Learning Computing at University: Participation and Identity : A Longitudinal Study
Sammanfattning : Computing education has struggled with student engagement and diversity in the student population for a long time. Research in science, technology, engineering, and mathematics (STEM) education suggests that taking a social, long-term perspective on learning is a fruitful approach to resolving some of these persistent challenges. LÄS MER
5. Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning
Sammanfattning : The research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. LÄS MER