Sökning: "computing education"

Visar resultat 1 - 5 av 27 avhandlingar innehållade orden computing education.

  1. 1. That's How We Role! A Framework for Role Modeling in Computing and Engineering Education : A Focus on the Who, What, How, and Why

    Författare :Virginia Grande; Mats Daniels; Anne-Kathrin Peters; Anders Berglund; Päivi Kinnunen; Alison Clear; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Role model; educator; teacher; identity; norms; ethics; virtue ethics; care ethics; ethics of freedom; emotions; professional competencies; computing education; engineering education; higher education; Datavetenskap med inriktning mot datavetenskapens didaktik; Computer Science with specialization in Computer Science Education Research;

    Sammanfattning : Role model is a term used in everyday language and literature on education, particularly on diversity, equity, inclusion, and access, describing topics such as motivation and inspiration. However, role model, as a loosely defined concept, is understood and used in different ways. LÄS MER

  2. 2. Practical thinking in programming education : Novices learning hands-on

    Författare :Kristina von Hausswolff; Anna Eckerdal; Maria Weurlander; Tony Clear; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Programming education; Novice programming; Hands-on learning; Higher education; Pragmatism; Dewey; Computing Education Research; Datavetenskapens didaktik;

    Sammanfattning : Understanding how novices learn to program is of national and global concern. A substantial number of studies have been conducted within computing education research (CER), and, although some understanding has been gained, research still finds that programming is hard to learn. LÄS MER

  3. 3. Designing for eAssessment of higher order thinking : An undergraduate IT online distance education course in Sri Lanka

    Författare :Hakim Usoof; Brian Hudson; Eva Lindgren; Gihan Wikramanayake; Priyantha Hewagamage; Patrick Dillon; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Learning; Assessment; Distance Education; Higher order thinking; Collaborative learning; Higher education; Plagiarism; Keystroke dynamics; pedagogik; Education; pedagogiskt arbete; educational work; computer and systems sciences; data- och systemvetenskap;

    Sammanfattning : Distance education has seen rapid growth over the recent decades. The rapid development of Information Communication Technology [ICT] has been one of the main drivers of this growth in distance education. However, distance education and ICT themselves posts challenges to both students and educators alike. LÄS MER

  4. 4. Learning Computing at University: Participation and Identity : A Longitudinal Study

    Författare :Anne-Kathrin Peters; Arnold Pears; Anders Berglund; Anna Eckerdal; Lars Ulriksen; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computing education research; engineering education research; computer science; higher education; engagement; diversity; equity; gender; competencies; culture; longitudinal; identity; participation; power; agency; uniformity; communities of practice; social theory of learning; phenomenography; student reflections; Datavetenskap med inriktning mot datavetenskapens didaktik; Computer Science with specialization in Computer Science Education Research;

    Sammanfattning : Computing education has struggled with student engagement and diversity in the student population for a long time. Research in science, technology, engineering, and mathematics (STEM) education suggests that taking a social, long-term perspective on learning is a fruitful approach to resolving some of these persistent challenges. LÄS MER

  5. 5. Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning

    Författare :Daniel Spikol; Marcelo Milrad; Jakob Tholander; Växjö universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Supported Collaborative Learning; Mobile; Location-based services; Pervasive computing; Ubiquitous computing; Design-based research; Co-Design; Education; Games; Computer science; Datavetenskap; Other information technology; Övrig informationsteknik; Media Technology; Media Technology;

    Sammanfattning : The research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. LÄS MER