Sökning: "computer history"

Visar resultat 1 - 5 av 170 avhandlingar innehållade orden computer history.

  1. 1. Låtsaskrigen : föreställningar om krig, maskulinitet och historia i krigsspel under 200 år

    Författare :Tomas Karlsson; Finn Arne Jörgensen; Esbjörn Larsson; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Wargame; masculinity; gender studies; history; computer games; video games; board games; miniature games; history culture; media archeology; media war; mediation; authenticity; simulation; play; military history; Reisswitz; Game Studies; counter factual history; historical accounts; warriors; krigsspel; historia; maskulinitet; dataspel; brädspel; historiekultur; simulering; militärhistoria; kontrafaktik; spel; genusvetenskap; history and history teaching; historia med didaktisk inriktning;

    Sammanfattning : This thesis investigates how different wargames relate to notions of war, masculinity and history. It poses the question how the concept of authenticity is used in relation to wargames portrayal of war, masculinity and history. The outline of the thesis is chronological, spanning roughly from the 19th century to the present. LÄS MER

  2. 2. Ontology as Conceptual Schema when Modelling Historical Maps for Database Storage

    Författare :Gustaf Svedjemo; Erland Jungert; Wollter Arnberg; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; ontology; historical maps; database modelling; GIS; Geographical Information Systems; archaeology; history; ontologi; historiska kartor; databasmodellering; GIS; geografiska informationssystem; arkeologi; historia; Computer science; Datavetenskap; History subjects; Historieämnen;

    Sammanfattning : Sweden has an enormous treasure in its vast number of large-scale historical maps from a period of 400 years made for different purposes, that we call map series. The maps are also very time and regional dependent with respect to their concepts. A large scanning project by Lantmäteriverket will make most of these maps available as raster images. LÄS MER

  3. 3. Beyond-application datasets and automated fair benchmarking

    Författare :Krister Blanch; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; algorithm evaluation; autonomous systems; containerisation; vehicle odometry; Beyond-application datasets; automatic fair benchmarking;

    Sammanfattning : Beyond-application perception datasets are generalised datasets that emphasise the fundamental components of good machine perception data. When analysing the history of perception datatsets, notable trends suggest that design of the dataset typically aligns with an application goal. LÄS MER

  4. 4. Offentlighetens nya rum : teknik och politik i Sverige 1969-1999

    Författare :Lars Ilshammar; Ann-Sofie Ohlander; Lars Ingelstam; Henrik Meinander; Örebro universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; public sphere; national regimes; socio-technical systems; large technical systems; telecommunications; computer law; system culture; information infrastructure; IT-policy; convergence; History; Historia; Historia; History;

    Sammanfattning : This study in contemporary history describes the transformation of the public sphere in Sweden during the period 1969-1999, and analyses the role of information technology and politics in the process. The overall aim of the study is to explain how, and why, the public sphere in Jürgen Habermas sense has deteriorated during a period of rapid technological and political change, when increasing attention has been given to information technology as a new tool for improving democracy and empowering citizens. LÄS MER

  5. 5. A Poetics of Virtuality

    Författare :Thommy Eriksson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; computer games; movie making; augmented reality; virtuality; computer graphics; Stephen Baxter; William Gibson; virtual worlds; science fiction; production culture; virtual reality;

    Sammanfattning : How is virtuality represented in fiction, and what does that say about our anticipations and fears about what the virtual is and will be? This text, a poetics of virtuality, explores fictional representations of virtuality, primarily in movies and literature, but also in media productions done by the author. The aim is to study the dream of virtuality. LÄS MER