Sökning: "characters"
Visar resultat 11 - 15 av 475 avhandlingar innehållade ordet characters.
11. Adapting Adulthood : Migrating Characters and Themesfrom Novels, Screenplays, and Films
Sammanfattning : When novels are adapted for the screen, the fictional characters are inevitablytransformed in the adaptation process, and so is the thematic content. This studyconsiders the characters and the thematic content of a story as migrants who leavethe land of the novel in order to adapt to a life on the screen with transformed selfidentities. LÄS MER
12. Mind the Gap : Exploring the social capability of non-player characters
Sammanfattning : Among the most important factors governing enjoyment of computer games is immersion, or the feeling the player has of being in the game world. This feeling allows the player to be transported into the world of the game, where they can experience grand adventures and riveting tales. LÄS MER
13. Do Non Player Characters dream of electric sheep? : A thesis about Players, NPCs, Immersion and Believability
Sammanfattning : This is a thesis that deals with the norms and rules of players playing online games together. It is also a thesis about believability, the current capabilities of non-player characters (NPCs) and the attitudes amongst game developers towards dynamic and systemic games AI. LÄS MER
14. The links in the chain : isolation and interdependence in Nathaniel Hawthorne's fictional characters
Sammanfattning : .... LÄS MER
15. Virtual Human Characters for Autonomous Vehicle-to-Pedestrian Communication
Sammanfattning : Pedestrians base their street-crossing decisions on both vehicle-centric cues, like speed and acceleration, and driver-centric cues, like gaze direction and facial expression. In the future, however, drivers of autonomous vehicles will be preoccupied with non-driving related activities and thus unavailable to provide pedestrians with relevant communicative cues. LÄS MER