Sökning: "characters"

Visar resultat 11 - 15 av 475 avhandlingar innehållade ordet characters.

  1. 11. Adapting Adulthood : Migrating Characters and Themesfrom Novels, Screenplays, and Films

    Författare :Joakim Hermansson; Yvonne Leffler; Anna Sofia Rossholm; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES;

    Sammanfattning : When novels are adapted for the screen, the fictional characters are inevitablytransformed in the adaptation process, and so is the thematic content. This studyconsiders the characters and the thematic content of a story as migrants who leavethe land of the novel in order to adapt to a life on the screen with transformed selfidentities. LÄS MER

  2. 12. Mind the Gap : Exploring the social capability of non-player characters

    Författare :Henrik Warpefelt; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; data- och systemvetenskap; Computer and Systems Sciences;

    Sammanfattning : Among the most important factors governing enjoyment of computer games is immersion, or the feeling the player has of being in the game world. This feeling allows the player to be transported into the world of the game, where they can experience grand adventures and riveting tales. LÄS MER

  3. 13. Do Non Player Characters dream of electric sheep? : A thesis about Players, NPCs, Immersion and Believability

    Författare :Magnus Johansson; Henricus Verhagen; Robert Ramberg; Ernest Adams; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Social norms; MMOGs; MORPGs; FPS; Clans; Guilds; Rules; NPCs; Games AI; Game Design; Game evaluation tools; Immersion; Believability; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : This is a thesis that deals with the norms and rules of players playing online games together. It is also a thesis about believability, the current capabilities of non-player characters (NPCs) and the attitudes amongst game developers towards dynamic and systemic games AI. LÄS MER

  4. 14. The links in the chain : isolation and interdependence in Nathaniel Hawthorne's fictional characters

    Författare :Arne Axelsson; Uppsala universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; English language; Engelska språket;

    Sammanfattning : .... LÄS MER

  5. 15. Virtual Human Characters for Autonomous Vehicle-to-Pedestrian Communication

    Författare :Alexandros Rouchitsas; Håkan Alm; Jessica Körning-Ljungberg; Jonas Lundberg; Luleå tekniska universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; external human-machine interfaces; pedestrian acknowledgement; vehicle intention; traffic safety; traffic flow; gaze direction; facial expression; Engineering Psychology; Teknisk psykologi;

    Sammanfattning : Pedestrians base their street-crossing decisions on both vehicle-centric cues, like speed and acceleration, and driver-centric cues, like gaze direction and facial expression. In the future, however, drivers of autonomous vehicles will be preoccupied with non-driving related activities and thus unavailable to provide pedestrians with relevant communicative cues. LÄS MER