Sökning: "biofeedback"

Visar resultat 1 - 5 av 19 avhandlingar innehållade ordet biofeedback.

  1. 1. Biofeedback Interaction : Applying Physiological Methods to Entertainment Video Games

    Författare :Diego Navarro; Veronica Sundstedt; Hans-Jürgen Zepernick; Niklas Lavesson; Valeria Garro; Enkelejda Kasneci; Blekinge Tekniska Högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Biofeedback; Natural User Interaction; Video Games; Physiology; Entertainment.; Computer Science; Datavetenskap;

    Sammanfattning : Biofeedback interaction offers interesting opportunities for video games since it allows player physiological information to be used in novel interaction techniques. Despite several contributions in the area, biofeedback interaction faces a set of challenges relating to its design and implementation. LÄS MER

  2. 2. Biofeedback of EEG alpha : methodological aspects and theoretical considerations

    Författare :Sarah S. Knox; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Psykofysik;

    Sammanfattning : .... LÄS MER

  3. 3. Towards Heart Rate Variability Tools in P-Health : Pervasive, Preventive, Predictive and Personalized

    Författare :Farhad Abtahi; Kaj Lindecrantz; Birgitta Janerot Sjöberg; Fernando Seoane; Annette Bruchfeld; Metin Akay; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Heart Rate Variability; Cholinergic Anti-inflammatory Pathway; Autonomic Nervous System; Vagal activity; Biofeedback; Gamification; Serious Gaming; Inflammatory Markers; Raspberry PI; Medical Technology; Medicinsk teknologi;

    Sammanfattning : Heart rate variability (HRV) has received much attention lately. It has been shown that HRV can be used to monitor the autonomic nervous system and to detect autonomic dysfunction, especially vagal dysfunction. Reduced HRV is associated with several diseases and has also been suggested as a predictor of poor outcomes and sudden cardiac death. LÄS MER

  4. 4. Designing for Intercorporeality : An Interaction Design Approach to Technology-Supported Movement Learning

    Författare :Laia Turmo Vidal; Annika Waern; Dag Svanæs; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Interaction Design; Movement Learning; Movement Teaching; Biofeedback; Wearables; Constructive Design Research; Research through Design; Practice Design; Soma Design; Technology Probes; Strong Concept; Movement Aesthetics; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : Technology-supported movement learning has emerged as an area with ample possibilities within Human Computer Interaction and Interaction Design, as interactive technology can help people to develop and improve sensorimotor competencies. To date, design research has largely focused on technology development and on supporting individual learning experiences. LÄS MER

  5. 5. The Effects of Emotions and Their Regulation on Decision-making Performance in Affective Serious Games

    Författare :Petar Jerčić; Veronica Sundstedt; Tom Ziemke; Blekinge Tekniska Högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Serious Games; Game Design; Emotions; Biofeedback; Emotion-Regulation; Decision-Making;

    Sammanfattning : Emotions are thought to be one of the key factors that critically influence human decision-making. Emotion-regulation can help to mitigate emotion-related decision biases and eventually lead to a better decision performance. LÄS MER