Sökning: "audiovisual design"
Visar resultat 6 - 10 av 10 avhandlingar innehållade orden audiovisual design.
6. Presence through actions : theories, concepts, and implementations
Sammanfattning : During face-to-face meetings, humans use multimodal information, including verbal information, visual information, body language, facial expressions, and other non-verbal gestures. In contrast, during computer-mediated-communication (CMC), humans rely either on mono-modal information such as text-only, voice-only, or video-only or on bi-modal information by using audiovisual modalities such as video teleconferencing. LÄS MER
7. Source and Channel Coding for Audiovisual Communication Systems
Sammanfattning : Topics in source and channel coding for audiovisual communication systems are studied. The goal of source coding is to represent a source with the lowest possible rate to achieve a particular distortion, or with the lowest possible distortion at a given rate. Channel coding adds redundancy to quantized source information to recover channel errors. LÄS MER
8. Understanding virtual speakers
Sammanfattning : This thesis addresses how verbal comprehension is affected by seeing the speaker and in particular when the speaker is an animated virtual speaker. Two people visually co-present – one talking and the other listening, trying to comprehend what is said – is a central and critical scenario whether one is interested in human cognition, communication or learning. LÄS MER
9. Aggregation of Plug-in Electric Vehicles in Power Systems for Primary Frequency Control
Sammanfattning : The number of plug-in electric vehicles (PEVs) is likely to increase in the near future and these vehicles will probably be connected to the electric grid most of the day time. PEVs are interesting options to provide a wide variety of services such as primary frequency control (PFC), because they are able to quickly control their active power using electronic power converters. LÄS MER
10. On Admission Control for IP Networks Based on Probing
Sammanfattning : The current Internet design is based on a best-effort service, which combines high utilization of network resources with architectural simplicity. As a consequence of this design, the Internet is unable to provide guaranteed or predictable quality of service (QoS) to real-time services that have constraints on end-to-end delay, delay jitter and packet loss. LÄS MER