Sökning: "artefact use"

Visar resultat 1 - 5 av 62 avhandlingar innehållade orden artefact use.

  1. 1. Shades of Use : The Dynamics of Interaction Design for Sociable Use

    Författare :Mattias Arvola; Kjell Ohlsson; Linköpings universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; interaction design; customer meetings; design studios; domestic environments; Cognitive science; Kognitionsvetenskap;

    Sammanfattning : Computers are used in sociable situations, for example during customer meetings. This is seldom recognized in design, which means that computers often become a hindrance in the meeting. LÄS MER

  2. 2. Artefactual Intelligence: The Development and Use of Cognitively Congenial Artefacts

    Författare :David de Léon; Kognitionsvetenskap; []
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; HUMANIORA; SOCIAL SCIENCES; HUMANITIES; pervasive computing; affective computing; persuasive computing; Psychology; Psykologi; computer-mediated extrospection; precommitment; self-control; situated cognition; distributed motivation; cognitive ethnography; distributed cognition; cognitive biographies; redesign; task–artefact cycle; artefact evolution; artefact design; task structure; cognitive task; cognitive congeniality; artefactual intelligence; cognitive artefacts; task environment; tools; Cognition; artefacts; ubiquitous computing;

    Sammanfattning : How can tools help structure tasks to make them cognitively easier to perform? How do artefacts, and our strategies for using them, develop over time in cognitively beneficial ways? These are two of the main questions that are explored in the five papers collected in this thesis. The first paper details an ethnographic study conducted on people cooking in their homes. LÄS MER

  3. 3. Making sense of the IT artefact : a socio-pragmatic inquiry into IS use qualities

    Författare :Jonas Sjöström; Linköpings universitet; []
    Nyckelord :TECHNOLOGY; TEKNIKVETENSKAP;

    Sammanfattning : Information Technology (IT) plays an increasingly important role, both for individuals, business, and society as a whole. IT systems are artefacts (human made). They are designed for various purposes; for instance to support workflow, to compute, to communicate, to deliver services, to facilitate learning, or simply to entertain. LÄS MER

  4. 4. Bringing an interactive artefact into being : Examining the use of an architectural design model in interaction design

    Författare :Parag Deshpande; L.J. Bannon; David Benyon; University of Limerick; []
    Nyckelord :HUMANITIES; HUMANIORA; NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; HUMANIORA; NATURAL SCIENCES; HUMANITIES; interaction design;

    Sammanfattning : This thesis examines the use of an architectural design model in interaction design and provides a detailed and concrete account of bringing an interactive artefact, the Recipe Station, into being.The model of architectural design, with its view of the activity of design as envisioning and making incorporates a number of design traditions that allows architects to deal with novel challenges in an effective and efficient manner. LÄS MER

  5. 5. The Significance of Things: Affective User-Artefact relations

    Författare :Viktor Hjort af Ornäs; Viktor Hiort af Ornäs; Chalmers University of Technology; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; ENGINEERING AND TECHNOLOGY; User experience; User-centred design; Significant consequences; Significant use; Significant things; User-centred desig; Teknik; Technology;

    Sammanfattning : Products help people act, but also thrill, excite, and elicit fear, joy and anger. Artefacts are a natural part of people’s everyday lives, sometimes associated with values, dreams and aspirations. While traditional user-centred approaches have focused on efficiency and effectiveness of use, injury prevention etc. LÄS MER