Sökning: "affordance"

Visar resultat 21 - 25 av 41 avhandlingar innehållade ordet affordance.

  1. 21. English-Medium Instruction in Sweden : Perspectives and practices in two upper secondary schools

    Författare :BethAnne Yoxsimer Paulsrud; Inger Lindberg; Philip Shaw; Ofelia García; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; English-medium instruction EMI ; Content and Language Integrated Learning CLIL ; upper secondary school; English in Sweden; language policy; translanguaging; academic language; language hierarchy; Education in Languages and Language Development; utbildningsvetenskap med inriktning mot språk och språkutveckling; Utbildning och lärande;

    Sammanfattning : This thesis presents English-medium instruction (EMI) in the Swedish context, focusing on perspectives and practices in two schools. The research question is as follows: How and why is EMI offered, chosen, and practiced in the Swedish upper secondary school today? The aim is to explore the status of the educational option, the reasons for offering EMI to stakeholders, the stakeholders’ beliefs about and goals of EMI, and the implementation of EMI in the classroom. LÄS MER

  2. 22. Holistic Grasping: Affordances, Grasp Semantics, Task Constraints

    Författare :Martin Hjelm; Danica Kragic; Markus Vincze; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; robotics; robotic grasping; grasping; cognition; embodied cognition; computer vision; machine learning; artificial intelligence; AI; Gaussian process; Gaussian process latent variable model; GPLVM; 3D vision; point cloud features; robotik; manipulation; datorseende; maskininlärning; artificiell intelligens; kognition; Computer Science; Datalogi;

    Sammanfattning : Most of us perform grasping actions over a thousand times per day without giving it much consideration, be it from driving to drinking coffee. Learning robots the same ease when it comes to grasping has been a goal for the robotics research community for decades. LÄS MER

  3. 23. Top-Down Designers vs Bottom-Up Users : limitations of Heuristic Evaluations on Games

    Författare :Björn Strååt; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Design; Heuristic evaluation; video games; expert analysis; user comments; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Heuristic evaluations are a common way to measure software usability, both during development and to assess existing systems. Generic heuristic tools are aimed at productivity software, but many software domains require domain-specific heuristics. LÄS MER

  4. 24. Liquid Streaming : The Spotify Way To Music

    Författare :Susanna Leijonhufvud; Cecilia Ferm Almqvist; Anna-Karin Gullberg; Anne Danielsen; Luleå tekniska universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; music streaming; actor-network theory; liquid; cyborg; Spotify; Music Education; Musikpedagogik;

    Sammanfattning : This thesis accounts for the liquid affordances of musicking via streamed music from the perspective of the end-user. The study is particularly analysing the case of Spotify, which has gained an extraordinary prominent position within the Swedish market. LÄS MER

  5. 25. Insändare i Kamratposten : Uttryck för villkor i barns kulturella sammanhang

    Författare :Catharina Hällström; Birgitta Qvarsell; Karin Helander; Barbro Johansson; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Children s culture; children s perspective; culture pedagogy; abduction; children s letters to the editor; Kamratposten ; Education; Pedagogik; pedagogik; Education;

    Sammanfattning : The aim of this thesis is to elevate children's conditions as they are expressed in the specific genre of letters to the editor column. The empirical material consists of 1054 child writer contributions in the children's magazine 'Kamratposten' 1977-2007. LÄS MER