Sökning: "affective design"

Visar resultat 1 - 5 av 46 avhandlingar innehållade orden affective design.

  1. 1. Exploring the Aesthetics of Felt Time

    Detta är en avhandling från KTH Royal Institute of Technology

    Författare :Elsa Kosmack Vaara; KTH.; [2017]
    Nyckelord :HUMANIORA; HUMANITIES; time; temporality; felt; interaction; design; aesthetics; tid; temporalitet; känsla; estetik; design; interaktion; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : By building a felt time repertoire, designers can sensitively feed a sense of time into their design work. And this in turn can help them produce an interaction gestalt that is richer, more sensual. My research on this suggests that this is not entirely easy, however. One has to develop a ‘feel’ for time. LÄS MER

  2. 2. Affective motivation Studies of its importance for entrepreneurial activities

    Detta är en avhandling från Luleå tekniska universitet

    Författare :Adesuwa Omorede; Luleå tekniska universitet.; [2014]
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Entreprenörskap och innovation; Entrepreneurship and Innovation;

    Sammanfattning : Motivation is a significant concept within the entrepreneurial process, referring to everything from identifying opportunities and generating or articulating ideas to evaluating opportunities and planning steps to form or launch an enterprise and then grow and develop that enterprise. Motivational drivers can be classified as non-affective (i.e. LÄS MER

  3. 3. Designing for Interactional Empowerment

    Detta är en avhandling från Stockholm : KTH Royal Institute of Technology

    Författare :Anna Ståhl; KTH.; [2014]
    Nyckelord :HUMANIORA; HUMANITIES; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : This thesis further defines how to reach Interactional Empowerment through design for users. Interactional Empowerment is an interaction design program within the general area of affective interaction, focusing on the users’ abil­ity to reflect, express themselves and engage in profound meaning-making. LÄS MER

  4. 4. An Inquiry into the Re-Creative Workings of the Unheimliche in Interior Architecture

    Detta är en avhandling från Stockholm : KTH Royal Institute of Technology

    Författare :Karel Deckers; [2015]
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; unheimliche; transitory; manifold experience; interior architecture; re-creative;

    Sammanfattning : Often left unspecified in architectural discourse, the unheimliche (or the uncanny) emerges as a puzzling concept that operates in various disciplines throughout history and geography. The unheimliche concept continuously moves between disciplines, minds, periods and places. LÄS MER

  5. 5. Affective Ludology Scientific Measurement of User Experience in Interactive Entertainment

    Detta är en avhandling från Karlskrona : Blekinge Institute of Technology

    Författare :Lennart Nacke; Blekinge Tekniska Högskola.; [2009]
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES;

    Sammanfattning : Digital games provide the most engaging interactive experiences. Researching gameplay experience is done mainly in the science and technology (e.g., human-computer interaction, physiological and entertainment computing) and social science (e. LÄS MER