Sökning: "aesthetic rules"
Visar resultat 1 - 5 av 18 avhandlingar innehållade orden aesthetic rules.
1. Seaside, Celebration och Windsor: Studier av urbana estetiska regler
Sammanfattning : This dissertation deals with aesthetic rules in an urban context. The dissertation develops a theoretical framework for understanding the role of aesthetic rules, especially urban design codes, in the process of improving the architectural quality of the built environment. LÄS MER
2. A Field of Possibilities: Designing and Playing Digital Musical Instruments
Sammanfattning : This thesis focuses on a set of digital musical instruments I have designed and developed with ensemble improvisation in mind. The intention is not to create a universal improvisational instrument, but rather to create a set of instruments which each realize one musical idea. LÄS MER
3. Vad är kulturpolitik? : en fråga om retorik
Sammanfattning : This study focuses on the rhetorical and political conditions for answering the question 'what is kulturpolitik?'. The most common translation of kulturpolitik is 'cultural policy', but 'cultural politics' is an alternative - perhaps policies must always involve broader notions of politics. LÄS MER
4. Det etiska projektet och det estetiska. Tvärvetenskapliga perspektiv på Lars Ahlins författarskap
Sammanfattning : As my title indicates, this dissertation is oriented towards two academic subjects: Ethics and Literature. Of late, the borderland between these two disciplines has attracted international scholarly attention. Within ethics, literary works are becoming a primary material; conversely, the study of literature has taken on ethical issues. LÄS MER
5. Playing for Togetherness - Designing for Interaction Rituals through Gaming
Sammanfattning : Can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, this thesis seeks to shed light on how design can improve the use of games as vehicles of interaction. The thesis combines six different articles on games, gaming and gamers; the articles illuminate the different ingredients of the interaction ritual afforded by playing games and covers digital-, board- and tabletop role-playing games. LÄS MER