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Visar resultat 1 - 5 av 13 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. From Conceptual Links to Causal Relations — Physical-Virtual Artefacts in Mixed-Reality Space

    Författare :Thomas Pederson; Lars-Erik Janlert; William Buxton; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; Human-Computer Interaction; Mixed Reality; Augmented Reality; Ubiquitous Computing; Pervasive Computing; Graspable User Interfaces; Tangible User Interfaces; Wearable Computing; Context Awareness; User Modelling; Interaction Design; Systems Design; Människa-dator-interaktion; Information technology; Informationsteknologi; business data processing; administrativ databehandling;

    Sammanfattning : This thesis presents a set of concepts and a general design approach for designing Mixed Reality environments based on the idea that the physical (real) world and the virtual (digital) world are equally important and share many properties. Focus is on the design of a technology infrastructure intended to relieve people from some of the extra efforts currently needed when performing activities that make heavy use of both worlds. LÄS MER

  2. 2. An Emulation-Based Performance Evaluation Methodology for Edge Computing and Latency Sensitive Applications

    Författare :Manuel Osvaldo Jesús Olguín Muñoz; James Gross; Karl H. Johansson; Yu Xiao; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Cloud Computing; Edge Computing; Performance Evaluation; Latency-sensitive Applications; Distributed Systems; Emulation; Extended Reality; Cyber-Physical Systems; Networked Control Systems; Wearable Cognitive Assistance; Electrical Engineering; Elektro- och systemteknik;

    Sammanfattning : Cloud Computing, with its globally-accessible nature and virtually unlimited scalability, has revolutionized our daily lives since its widespread adoption in the early 2000s. It allows us to access our documents anywhere, keep in touch with friends, back up photos, and even remotely control our appliances. LÄS MER

  3. 3. Interaction aspects of wearable computing for human communication

    Författare :Mikael Drugge; Luleå tekniska universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Distribuerade datorsystem; Mobile and Pervasive Computing;

    Sammanfattning : This thesis presents the use of wearable computers for aiding human communication over a distance, focusing on interaction aspects that need to be resolved in order to realize this goal. As wearable computers by definition are highly mobile, always on, and always accessible, the ability to communicate becomes independent of place, time and situation. LÄS MER

  4. 4. User Modeling for Adaptive Virtual Reality Experiences : Personalization from Behavioral and Physiological Time Series

    Författare :Luis Quintero; Uno Fors; Lijffijt Jefrey; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; virtual reality; VR; machine learning; ML; user modeling; personalization; wearable; heart rate; HRV; biosensors; movement; behavioral; user experience; UX; spatial computing; metaverse; extended reality; XR; data- och systemvetenskap; Computer and Systems Sciences;

    Sammanfattning : Research in human-computer interaction (HCI) has focused on designing technological systems that serve a beneficial purpose, offer intuitive interfaces, and adapt to a person's expectations, goals, and abilities. Nearly all digital services available in our daily lives have personalization capabilities, mainly due to the ubiquity of mobile devices and the progress that has been made in machine learning (ML) algorithms. LÄS MER

  5. 5. Complex activity recognition and context validation within social interaction tools

    Författare :Saguna Saguna; Christian Becker; Luleå tekniska universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; context awareness; activity recognition; social networks; situation awareness; HCI; complex activity recognition; sensors; Prototype evaluation; SACAAR; OAT4CDAT; online activity toolkit; context driven activity theory; wearable computing; smart homes; presence; machine learning; Markov chains; Pervasive Mobile Computing; Distribuerade datorsystem;

    Sammanfattning : Human activity recognition using sensing technology is crucial in achieving pervasive and ubiquitous computing paradigms. It can be applied in many domains such as health-care, aged-care, personal-informatics, industry, sports and military. LÄS MER