Sökning: "Wearable Computing"

Visar resultat 1 - 5 av 11 avhandlingar innehållade orden Wearable Computing.

  1. 1. From Conceptual Links to Causal Relations — Physical-Virtual Artefacts in Mixed-Reality Space

    Författare :Thomas Pederson; Lars-Erik Janlert; William Buxton; Umeå universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; Human-Computer Interaction; Mixed Reality; Augmented Reality; Ubiquitous Computing; Pervasive Computing; Graspable User Interfaces; Tangible User Interfaces; Wearable Computing; Context Awareness; User Modelling; Interaction Design; Systems Design; Människa-dator-interaktion; Information technology; Informationsteknologi; business data processing; administrativ databehandling;

    Sammanfattning : This thesis presents a set of concepts and a general design approach for designing Mixed Reality environments based on the idea that the physical (real) world and the virtual (digital) world are equally important and share many properties. Focus is on the design of a technology infrastructure intended to relieve people from some of the extra efforts currently needed when performing activities that make heavy use of both worlds. LÄS MER

  2. 2. Interaction aspects of wearable computing for human communication

    Författare :Mikael Drugge; Luleå tekniska universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Distribuerade datorsystem; Mobile and Pervasive Computing;

    Sammanfattning : This thesis presents the use of wearable computers for aiding human communication over a distance, focusing on interaction aspects that need to be resolved in order to realize this goal. As wearable computers by definition are highly mobile, always on, and always accessible, the ability to communicate becomes independent of place, time and situation. LÄS MER

  3. 3. Complex activity recognition and context validation within social interaction tools

    Författare :Saguna Saguna; Luleå tekniska universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; context awareness; activity recognition; social networks; situation awareness; HCI; complex activity recognition; sensors; Prototype evaluation; SACAAR; OAT4CDAT; online activity toolkit; context driven activity theory; wearable computing; smart homes; presence; machine learning; Markov chains; Information technology - Computer science; Informationsteknik - Datorvetenskap; Mobile and Pervasive Computing; Distribuerade datorsystem;

    Sammanfattning : Human activity recognition using sensing technology is crucial in achieving pervasive and ubiquitous computing paradigms. It can be applied in many domains such as health-care, aged-care, personal-informatics, industry, sports and military. LÄS MER

  4. 4. Communication, with and through wearable computers

    Författare :Marcus Nilsson; Luleå tekniska universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Distribuerade datorsystem; Mobile and Pervasive Computing;

    Sammanfattning : This thesis presents research on wearable computers and their usage in communication. The wearable computer is looked upon as a tool for communication between people but also on how it can be used in communication with the environment. LÄS MER

  5. 5. A Design Rationale for Pervasive Computing : User Experience, Contextual Change and Technical Requirements

    Författare :Markus Bylund; Magnus Boman; Tom Rodden; KTH; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; Informatics; computer and systems science; Informatik; data- och systemvetenskap; Informatics; computer and systems science; Informatik; data- och systemvetenskap;

    Sammanfattning : The vision of pervasive computing promises a shift from information tech-nology per se to what can be accomplished by using it, thereby fundamen-tally changing the relationship between people and information technology. In order to realize this vision, a large number of issues concerning user ex-perience, contextual change, and technical requirements should be ad-dressed. LÄS MER