Sökning: "Volumetric Shadows"

Hittade 5 avhandlingar innehållade orden Volumetric Shadows.

  1. 1. Efficient real-time visibility testing

    Författare :Erik Sintorn; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; soft shadows; volumetric shadows; deep shadow-maps; order-independent transparency; hair; shadows; rendering; visibility;

    Sammanfattning : Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms that generate images with shadows, ambient occlusion, environment lighting or transparency all require an efficient means of establishing the visibility between two or more points in a virtual scene. LÄS MER

  2. 2. Real-Time GPU Techniques for Advanced Lighting Phenomena

    Författare :Markus Billeter; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Shading; Rendering; Participating Media; Volumetric Shadows; Mobile Graphics; Scattering; Computer Graphics; GPGPU; Many-Light;

    Sammanfattning : In the real world, the visual perception of an object is completely determined by the object's interactions with light. One large application of computer graphics is to visualize virtual objects and worlds in a fashion that is familiar to humans. Successfully emulating light and its effects on virtual objects therefore plays a central role. LÄS MER

  3. 3. Efficient Methods for Volumetric Illumination

    Författare :Frida Gyllensvärd; Anders Ynnerman; Anders Persson; Markus Hadwiger; Linköpings universitet; []
    Nyckelord :TECHNOLOGY; TEKNIKVETENSKAP;

    Sammanfattning : Modern imaging modalities can generate three-dimensional datasets with a very high detail level. To transfer all the information to the user in an efficient way there is a need for three-dimensional visualization. LÄS MER

  4. 4. A Real-Time Soft Shadow Volume Algorithm

    Författare :Ulf Assarsson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; three-dimensional graphics and realism; shading; pixel shaders; graphics hardware; shadowing; soft shadows; computer graphics;

    Sammanfattning : Rendering of shadows is a very important ingredient in three-dimensional graphics since they increase the level of realism and provide cues to spatial relationships. Area or volumetric light sources give rise to so called soft shadows, i.e., there is a smooth transition from no shadow to full shadow. LÄS MER

  5. 5. Enhancing Salient Features in Volumetric Data Using Illumination and Transfer Functions

    Författare :Daniel Jönsson; Anders Ynnerman; Kwan-Liu Ma; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : The visualization of volume data is a fundamental component in the medical domain. Volume data is used in the clinical work-flow to diagnose patients and is therefore of uttermost importance. LÄS MER