Sökning: "Virtual work"

Visar resultat 1 - 5 av 397 avhandlingar innehållade orden Virtual work.

  1. 1. Arbetets geografi : Kunskapsarbetets organisation och utförande i tidrummet

    Författare :Kristina Trygg; Brita Hermelin; Gunnel Forsberg; Bertil Vilhelmson; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; geography of work; knowledge-intensive organizations; knowledge work; everyday life; practice; mobility; social interaction; arbetets geografi; kunskapsintensiva organisationer; kunskapsarbete; vardagsliv; praktik; mobilitet; social interaktion; kulturgeografi; Human Geography;

    Sammanfattning : This is a thesis about knowledge-intensive work and the organizational con-texts of such work. The specific objective is to analyze the geography of work. LÄS MER

  2. 2. Driving in Virtual Reality : Requirements for automotive research and development

    Författare :Björn Blissing; Johan Ölvander; Fredrik Bruzelius; James Oliver; Linköpings universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Virtual Reality; Augmented Reality; Mixed Reality; Driver Behavior; Active Safety Testing;

    Sammanfattning : In the last decades, there has been a substantial increase in the development of complex active safety systems for automotive vehicles. These systems need to be tested for verification and validation to ensure that the system intervenes in the correct situations using the correct measures. LÄS MER

  3. 3. Virtual Training - Preparatory Training in Automotive Assembly

    Författare :Lennart Malmsköld; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Lean Production; Virtual Assembly Training; Standardized Work; Automotive Operator Training;

    Sammanfattning : The automotive industry is constantly facing new challenges. Reduction of waste and time-to-market, ability to offer the customer a unique combination of options as well as high product quality are examples of issues that have been in focus during the past decade and still considered extremely important. LÄS MER

  4. 4. Virtual Reality Technology for Factory Layout Planning

    Författare :Liang Gong; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; 3D Laser Scanning; Factory Layout Planning; Virtual Reality; Virtual Factory Modelling;

    Sammanfattning : Factory layout planning (FLP) has been a long-standing area that largely influences the overall productivity of the manufacturing practice. Today’s manufacturing industry faces great challenges owing to an increasing awareness of environmental concerns and the trend-shift from mass production to mass customization. LÄS MER

  5. 5. Den allvarsamma leken : Om World of Warcraft och läckaget

    Författare :Peder Stenberg; Alf Arvidsson; Billy Ehn; Charlotte Hagström; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Internet; online role-playing games; World of Warcraft; gender; virtual; bodies; computer; participatory play; game; gamestudies; ethnography; online; community; work; forum; role-playing; identity; fan fiction; user; intellectual property; production; user created content; Ethnology; Etnologi; Ethnology; etnologi;

    Sammanfattning : Through more than five years of extensive, participatory research the writer became a fully integrated member of the World of Warcraft community he set out to study. By actually living the grounded practices that constitute the everyday life he concludes that the mundane, often repetitive practice has very little to do with the cyber-utopian claim that one can flee the body and become who they want on the Internet. LÄS MER