Sökning: "Virtual reality VR"

Visar resultat 1 - 5 av 54 avhandlingar innehållade orden Virtual reality VR.

  1. 1. User Modeling for Adaptive Virtual Reality Experiences : Personalization from Behavioral and Physiological Time Series

    Författare :Luis Quintero; Uno Fors; Lijffijt Jefrey; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; virtual reality; VR; machine learning; ML; user modeling; personalization; wearable; heart rate; HRV; biosensors; movement; behavioral; user experience; UX; spatial computing; metaverse; extended reality; XR; data- och systemvetenskap; Computer and Systems Sciences;

    Sammanfattning : Research in human-computer interaction (HCI) has focused on designing technological systems that serve a beneficial purpose, offer intuitive interfaces, and adapt to a person's expectations, goals, and abilities. Nearly all digital services available in our daily lives have personalization capabilities, mainly due to the ubiquity of mobile devices and the progress that has been made in machine learning (ML) algorithms. LÄS MER

  2. 2. In Real Life (Or Elsewhere) : om kreativa processer och parallella verkligheter i dokumentärfilm

    Författare :Kirsi Nevanti; Ylva Gislén; Holmquist PeÅ; Jonna Bornemark; Stockholms konstnärliga högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; ethics documentary film; situational understanding; authenticity; reality; parallel realities; creative processes; know thyself; Images and the Worlds of Being; A Shift Between Worlds; director; film team; world; in real life or elsewhere ; IRL; VR; Virtual Reality; AR; Augmented Reality; life as stage manager; reflections on space; journey; snippet of time; interpretation of reality; protagonist; cinema; cinematic means; universe; imagination; artistic research; presence of the camera; existence; the act of seeing; visual knowledge; intuition; practical knowledge; communication; fictional; gender bending; identity; visual art; vantage point; unreality; art; vision; photography; cinematography; sound design; editing; directing; life science; Performativa och mediala praktiker; Performative and media based practices;

    Sammanfattning : Reality isn’t what it appears to be. Contexts are not always clear and visible. People don’t always say what they really mean. And they don’t always mean what they say. LÄS MER

  3. 3. Multi-View Reconstruction and Camera Recovery using a Real or Virtual Reference Plane

    Författare :Carsten Rother; KTH; []
    Nyckelord :Computer Vision; 3D Reconstruction; Virtual Model; Virtual Reality; VR; Augmented Reality; Synthetic Models; Image based Rendering;

    Sammanfattning : Reconstructing a 3-dimensional scene from a set of2-dimensional images is a fundamental problem in computervision. A system capable of performing this task can be used inmany applications in robotics, architecture, archaeology,biometrics, human computer interaction and the movie andentertainment industry. LÄS MER

  4. 4. Remote Rendering for VR

    Författare :Viktor Kelkkanen; Markus Fiedler; Maria Torres Vega; Blekinge Tekniska Högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Remote rendering; VR; Virtual reality; Computer Science; Datavetenskap;

    Sammanfattning : The aim of this thesis is to study and advance technology relating to remoterendering of Virtual Reality (VR). In remote rendering, rendered content iscommonly streamed as video images in network packets from a server to aclient. LÄS MER

  5. 5. Developing extended reality systems for manufacturing industry

    Författare :Liang Gong; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; extended reality; manufacturing; augmented reality; virtual reality; mixed reality;

    Sammanfattning : In the digital transformation of the manufacturing industry, computer-mediated reality, also known as extended technology reality (XR) technology is believed to be the foundation for realising the Industry 4.0 vision. LÄS MER