Sökning: "Virtual Reality Art"
Visar resultat 1 - 5 av 10 avhandlingar innehållade orden Virtual Reality Art.
1. In Real Life (Or Elsewhere) : om kreativa processer och parallella verkligheter i dokumentärfilm
Sammanfattning : Reality isn’t what it appears to be. Contexts are not always clear and visible. People don’t always say what they really mean. And they don’t always mean what they say. LÄS MER
2. User Modeling for Adaptive Virtual Reality Experiences : Personalization from Behavioral and Physiological Time Series
Sammanfattning : Research in human-computer interaction (HCI) has focused on designing technological systems that serve a beneficial purpose, offer intuitive interfaces, and adapt to a person's expectations, goals, and abilities. Nearly all digital services available in our daily lives have personalization capabilities, mainly due to the ubiquity of mobile devices and the progress that has been made in machine learning (ML) algorithms. LÄS MER
3. Actor-Spectator in a Virtual Reality Arts Play
Sammanfattning : This doctoral project brings to the fore the specificity of the artistic experience when the Virtual Reality Cube, a medium based on immersive virtual reality technology, is used as artistic virtual space, where the stage and the auditorium blend into one and spectators and actors no longer have distinctive roles. It consists of three integrated parts: a written thesis, a VR artwork and a DVD, which illustrates the text, the production process of the VR work, and which also presents an interpretation of the research results in filmic and photographic form. LÄS MER
4. Shadows of Cavernous Shades: Charting the Chiaroscuro of Realistic Computing
Sammanfattning : During the early 1990s, a novel style of programming often referred to as component-oriented programming quickly grew popular as the state-of-the-art in graphical user interface and client/server development on Windows-based personal computers, largely in competition with object-oriented programming, a partly similar, partly different programming paradigm, with which component-orientation is often compared, combined, and confused. Also during the 1990s, the world-wide web spread its arachnoid gossamer over the globe with deep-ranging ramifications for software component technology. LÄS MER
5. Smart Technologies for Unmanned Surface Vessels : On the Path Towards Full Automation
Sammanfattning : As for the automotive industry, large efforts are being made by industry andacademia to create autonomous ships. Te solutions for this is very technologyintense, as many building blocks, often relying on AI technology, need to worktogether to create a complete system that is safe and reliable to use. LÄS MER