Sökning: "Victor Kaptelinin"

Visar resultat 1 - 5 av 8 avhandlingar innehållade orden Victor Kaptelinin.

  1. 1. The Activity Diamond - Modeling an Enhanced Accessibility

    Författare :Per-Olof Hedvall; Bodil Jönsson; Victor Kaptelinin; Certec - Rehabiliteringsteknik och Design; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; Activity Diamond; Cultural-historical Activity Theory; Disability; Epiaccessibility; Accessibility; Lived Accessibility; Design; ICF; Social model; Activity Diamond; Cultural-historical Activity Theory; Disability; Epiaccessibility; Accessibility; Lived Accessibility; Design; ICF; Social model;

    Sammanfattning : The purpose of the research presented in this thesis is to enhance the field of accessibility to include a multitude of perspectives. Based on cultural-historical activity theory (CHAT), it analyzes how human, artifactual and natural factors impact an individual’s possibilities to act in concrete situations that are part of a systemic whole. LÄS MER

  2. 2. Being connected to the world through a robot

    Författare :Patrik Björnfot; Victor Kaptelinin; Karin Danielsson; Rikard Harr; Mattias Arvola; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Human-Computer Interaction; Interaction Design; Robotic Telepresence; Mobile Robotic Presence; Activity Theory; Phenomenology; Embodiment; human-computer interaction; människa-datorinteraktion;

    Sammanfattning : Robotic telepresence systems enable humans to be present physically and socially in a distant environment. Robotic telepresence technology is the latest in the line of communication technology development. The unique feature of such technology is that its users can act in a distant environment and interact with other people through these systems. LÄS MER

  3. 3. Att främja medverkan : Utmaningar och möjligheter för barns och ungdomars delaktighet vid design av digitala edutainmentproduktioner

    Författare :Karin Danielsson Öberg; Victor Kaptelinin; Christina Mörtberg; Charlotte Wiberg; Ellen Christiansen; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; participatory design; user-centered design; children; teenagers; edutainment; activity theory; användarmedverkan; design; barn; ungdomar; aktivitetsteori; verksamhetsteori; edutainment; Informatics; computer and systems science; Informatik; data- och systemvetenskap; Informatics; Informatik; computer and systems sciences; data- och systemvetenskap;

    Sammanfattning : Denna avhandling inom interaktionsdesign handlar om användarmedverkan vid design av digitala edutainmentspel. Arbetet omfattar en aktionsorienterad forskningsansats där barns och ungdomars medverkan har främjats i tre tillämpade designprojekt. LÄS MER

  4. 4. Striking a balance : Managing collaborative multitasking in computer-supported cooperation

    Författare :Rikard Harr; Victor Kaptelinin; Mikael Wiberg; Oskar Juhlin; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer-supported Cooperative Work; articulation work; individual task execution; balance; interruptions; availability; awareness; interaction; information technology; multitasking; task switching; Informatics; computer and systems science; Informatik; data- och systemvetenskap;

    Sammanfattning : This thesis is a collection of six papers and a cover paper reporting an exploration of how to strike a balance between individual task execution and work articulation in Computer-supported Cooperative Work (CSCW). The interest in this theme is motivated by an increased reliance of IT-supported cooperative work arrangements in modern organizations, the fragmented layout of work for multitasking individuals and reports on various forms of overload, increased level of stress and anxiety experienced by workers active in these organizations. LÄS MER

  5. 5. Pervasive GameFlow : Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games

    Författare :Kalle Jegers; Mikael Wiberg; Charlotte Wiberg; Victor Kaptelinin; Staffan Björk; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Pervasive games; Playability; Flow; GameFlow; Informatics; Informatik; människa-datorinteraktion; människa-datorinteraktion;

    Sammanfattning : Pervasive games are computer games that build, to various extents, on social interaction as a driving force in the game play, on integration between physical and virtual worlds and on constant access to constantly ongoing games from virtually every existing context (anytime, anywhere gaming). This new genre of computer games presents many challenges for both researchers and industry; one of the most important is how to understand enjoyable player experiences in this new kind of computer gaming. LÄS MER