Sökning: "Verhagen Harko"

Hittade 4 avhandlingar innehållade orden Verhagen Harko.

  1. 1. Hanging out in the game café : Contextualising co-located computer game play practices and experiences

    Författare :Fatima Jonsson; Harko Verhagen; Robert Ramberg; Tom Ziemke; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; co-located game play; Game café; LAN party; game play experiences; public settings; senses; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : What social practices are people involved when staying in a game café? What kind of social setting is the game café? What are the attitudes towards playing computer games at home and in public among parents? What are the media representations of co-located game playing in public? What are the sensory experiences of playing co-located game play in public? This dissertation gives a descriptive and analytical account of the contexts and meanings of playing co-located computer games in public settings such as game cafés and LAN parties. The overall aim with the dissertation is to describe and investigate the social and cultural meanings and contexts of playing computer games in a game café. LÄS MER

  2. 2. Mapping the Landscape of Digital Game-Based Learning in Swedish Compulsory and Upper Secondary Schools : Opportunities and Challenges for Teachers

    Författare :Melinda Máthé; Harko Verhagen; Mats Wiklund; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; digital game-based learning; digital game-based teaching; digital games; education and games; Information Society; informationssamhället;

    Sammanfattning : Interest in the use of digital games in education has been increasing over the past few decades. Advocates argue that digital games are powerful learning tools with the potential to support increased motivational, cognitive, behavioural, affective, physiological and social outcomes. However, empirical evidence for their effectiveness is mixed. LÄS MER

  3. 3. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona

    Författare :Björn Strååt; Harko Verhagen; Frans Mäyrä; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; video game design; user experience; game user experience; playsona; aspect based sentiment analysis; focused player diaries; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. LÄS MER

  4. 4. The Non-Player Character : Exploring the believability of NPC presentation and behavior

    Författare :Henrik Warpefelt; Verhagen Harko; Lars Asker; Richard Bartle; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Over the last few decades there has been immense growth in the video game industry, and we have seen great improvements in both graphics and audio. Unfortunately, the development of artificial intelligence (AI) and non-player characters (NPCs) has not proceeded at the same pace. LÄS MER