Sökning: "VR experiments"
Visar resultat 1 - 5 av 7 avhandlingar innehållade orden VR experiments.
1. Remote Rendering for VR
Sammanfattning : The aim of this thesis is to study and advance technology relating to remoterendering of Virtual Reality (VR). In remote rendering, rendered content iscommonly streamed as video images in network packets from a server to aclient. LÄS MER
2. Application of Virtual Reality in the study of Human Behavior in Fire : Pursuing realistic behavior in evacuation experiments
Sammanfattning : Virtual Reality (VR) experiments are used to study human behavior in fire because they allow simulation of fire events with relatively low risks to the participants, while maintaining high levels of experimental control. Manystudies have used VR experiments to explore aspects of the human response to fire threats, but VR experiments as a research method are yet to be subjected to a systematic process of validation. LÄS MER
3. A Seeing Place – Connecting Physical and Virtual Spaces
Sammanfattning : In the experience and design of spaces today, we meet both reality and virtuality. But how is the relation between real and virtual construed? How can we as researchers and designers contribute to resolving the physical-virtual divide regarding spaces? This thesis explores the relations between the physical and the virtual and investigates ways of connecting physical and virtual space, both in theory and practice. LÄS MER
4. Conformal chemical vapor deposition of boron carbide thin films
Sammanfattning : The sustainability goals of the modern world and the fascinating properties of sub-micron scale materials promote development of materials in thin film form. Thin films are materials that have thicknesses ranging from sub-nanometer to several micrometers, synthesized by various deposition techniques. LÄS MER
5. In Your Face! – Designing Future Interaction Models for Internet of Things and Augmented Reality
Sammanfattning : It is estimated that the number of devices connected to the Internet will be 50 billion by 2020. How should a not-so-tech-savvy end user be able to discover and directly interact with a myriad of connected things in an intuitive and comfortable manner? Up until now, smartphones have shown potential for managing the Internet of Things (IoT) environments, but we cannot rely on that technology. LÄS MER