Sökning: "User data"
Visar resultat 41 - 45 av 1468 avhandlingar innehållade orden User data.
41. Integrating Visual Data Flow Programming with Data Stream Management
Sammanfattning : Data stream management and data flow programming have many things in common. In both cases one wants to transfer possibly infinite sequences of data items from one place to another, while performing transformations to the data. LÄS MER
42. Co-Construction of Hybrid Spaces
Sammanfattning : When computational systems become increasingly mobile and ubiquitous, digital information and the use of computational systems may increasingly be immersed into the physical and social world of objects, people and practices. However, the digital, physical and social materials that make up these hybrid spaces have different characteristics and are hard to understand for users. LÄS MER
43. Efficient Information Visualization of Multivariate and Time-Varying Data
Sammanfattning : Data can be found everywhere, for example in the form of price, size, weight and colour of all products sold by a company, or as time series of daily observations of temperature, precipitation, wind and visibility from thousands of stations. Due to their size and complexity it is intrinsically hard to form a global overview and understanding of them. LÄS MER
44. Designing Affective Loop Experiences
Sammanfattning : There is a lack of attention to the emotional and the physical aspects of communication in how we up to now have been approaching communication between people in the field of Human Computer Interaction (HCI). As designers of digital communication tools we need to consider altering the underlying model for communication that has been prevailing in HCI: the information transfer model. LÄS MER
45. From Conceptual Links to Causal Relations — Physical-Virtual Artefacts in Mixed-Reality Space
Sammanfattning : This thesis presents a set of concepts and a general design approach for designing Mixed Reality environments based on the idea that the physical (real) world and the virtual (digital) world are equally important and share many properties. Focus is on the design of a technology infrastructure intended to relieve people from some of the extra efforts currently needed when performing activities that make heavy use of both worlds. LÄS MER