Sökning: "User Engagement Framework"
Visar resultat 1 - 5 av 14 avhandlingar innehållade orden User Engagement Framework.
1. User engagement in Living Labs : Issues and concerns
Sammanfattning : User engagement and the participatory design approach are well-established in information systems research for many years, and several studies have investigated the challenges of user engagement in the innovation processes. The majority of these studies have discussed participatory design activities – specifically user engagement –in an organizational context. LÄS MER
2. Validating User Engagement and Effectiveness of Training Simulations : A mixed-methods approach informed by embodied cognition and psychophysiological measures
Sammanfattning : Simulation-based training has gained widespread attention recently as a response to drawbacks associated with traditional training approaches, such as high training costs (instructors, equipment, etc.), high risks (e.g. pilot training), and ethical issues (e. LÄS MER
3. Faster. Stronger. Better? : designing for enhanced engagement of extreme sports
Sammanfattning : The human body is capable of very rich and complex movements and gestures which we use in everyday life to manipulate, navigate and negotiate the world around us—it is our interface for human experience. However, as technology advances it simultaneously shrinks, moving closer to our bodies, intertwining with the many facets of our lives and positions itself between our experiences of the physical environments around us. LÄS MER
4. Affective Ludology : Scientific Measurement of User Experience in Interactive Entertainment
Sammanfattning : Digital games provide the most engaging interactive experiences. Researching gameplay experience is done mainly in the science and technology (e.g., human-computer interaction, physiological and entertainment computing) and social science (e. LÄS MER
5. End-user activity-based service design in the built environment context : Exploring everyday life in KTH Live-in-Lab
Sammanfattning : The main goal of this thesis is to communicate the motivation, process, and result of the research project dedicated to exploring the topic of Service Design, based on end-user activities analysis in the built environment context. We have elected to use a KTH Live-in-Lab as a testbed in relation to the chosen living lab network of actors and stakeholders. LÄS MER