Sökning: "Top-down design"

Visar resultat 1 - 5 av 63 avhandlingar innehållade orden Top-down design.

  1. 1. Lucky People Forecast : a systemic futures perspective on fashion and sustainability

    Författare :Mathilda Tham; Richard Kimbell; Kate Fletcher; Emma Dewberry; Kay Stables; University of London Goldsmiths; []
    Nyckelord :HUMANIORA; HUMANITIES; Lucky people; Fashion; Sustainability; Futures; Systems thinking; Change; Metadesign; Design; Design;

    Sammanfattning : The detrimental environmental effects associated with fashion production and consumption are increasingly recognised, and strategies in place. However, these are production-focused, top-down strategies, which do not reach where the impact is highest - the user phase, or where the scope for improvement is utmost - the design phase. LÄS MER

  2. 2. Staging urban emergence through collective creativity: Devising an outdoor mobile augmented reality tool

    Författare :Hyekyung Imottesjo; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; Urban Rules; Emergent processes; outdoor mobile augmented reality; Compact city; Complex adaptive systems; Urban resilience; collaborative design; research-through-design;

    Sammanfattning : The unpredictability of global geopolitical conflicts, economic trends, and impacts of climate change, coupled with an increasing urban population, necessitates a more profound commitment to resilience thinking in urban planning and design. In contrast to top-down planning and designing for sustainability, allowing for emergence to take place seems to contribute to a capacity to better deal with this complex unpredictability, by allowing incremental changes through bottom-up, self-organized adaptation made by diverse actors in the proximity of various social, economical and functional entities in the urban context. LÄS MER

  3. 3. Top-Down Designers vs Bottom-Up Users : limitations of Heuristic Evaluations on Games

    Författare :Björn Strååt; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Design; Heuristic evaluation; video games; expert analysis; user comments; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Heuristic evaluations are a common way to measure software usability, both during development and to assess existing systems. Generic heuristic tools are aimed at productivity software, but many software domains require domain-specific heuristics. LÄS MER

  4. 4. Designing work in production: Balancing top-down job design and bottom-up job crafting

    Författare :Elin Edén; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; interview study; behavioral operations; work design; operators; front-line managers; production; job crafting; job design; action research;

    Sammanfattning : With increasing global competition and technological progress, production companies face new demands to stay competitive and innovative. To achieve this, it's essential to better involve the production personnel. LÄS MER

  5. 5. Designing ASIC/FPGA with Top Down Design Flow and VDHL

    Författare :Stefan Sjöholm; Mälardalens högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer science; Datavetenskap;

    Sammanfattning : .... LÄS MER