Sökning: "Tangible"

Visar resultat 1 - 5 av 187 avhandlingar innehållade ordet Tangible.

  1. 1. Tangible participation - Engaging designs and design engagements in pedagogical praxes

    Författare :Henrik Svarrer Larsen; Certec - Rehabiliteringsteknik och Design; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Aesthetics; annotated portfolios; Certec; corporeality; critical design; criticality; design; design artefacts; design hermeneutics; design qualities; design research; designerly; disability; embodiment; experiential qualities; extended materiality; hybrid media; ideation; intellectual disability; interaction design; interactivity; multisensory; multisensory environments; MSE; participation; participatory design; probes; programmatic design research; rehabilitation engineering; research by design; research through design; sensuousness; sketching; Snoezelen; tangible computing; tangibles.;

    Sammanfattning : This dissertation contributes to three fields within design research: - Explorations of a design space related to aesthetics of Tangible Interaction, which have led to a set of design imaginations as well as perspectives on salient design qualities. - Views on and a designerly example of knowledge construction related to Research through Design as well as to programmatic approaches to design research. LÄS MER

  2. 2. Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials

    Författare :Ylva Fernaeus; Carl Gustav Jansson; Kristina Höök; Jakob Tholander; Paul Dourish; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; children s programming; interaction design; tangible interaction; human-computer interaction; tangible programming; Computer and systems science; Data- och systemvetenskap; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : This thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials. LÄS MER

  3. 3. Metamorphing : the transformative power of digital media and tangible interaction

    Författare :Per Linde; Malmö högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; interaction design;

    Sammanfattning : The thesis explores how interactive technologies and digital media can be used as transformative mediators and tools. They have the potential to strengthen and enrich the experience of different transformations that are discussed as being important for practices of creativity and learning, where the engagement and relationship to processes of change is fundamental. LÄS MER

  4. 4. Here and now : Foundations and practice of human-experiential design

    Författare :Kei Hoshi; Eva Waterworth; John Waterworth; David Benyon; Umeå universitet; []
    Nyckelord :Dichotomy; Embodiment; Blended Reality; Experiential Design; Human-Computer Interaction; Health Care; Special Needs; Tangible Presence; Here and Now; computer and systems sciences; data- och systemvetenskap;

    Sammanfattning : The thesis claims that an experiential approach to design really does promise the possibility of scientific design of everyday life. The purpose of this thesis is to show the promise. René Descartes conceptualized the classical formulation of a mind-body dichotomy. LÄS MER

  5. 5. From Conceptual Links to Causal Relations — Physical-Virtual Artefacts in Mixed-Reality Space

    Författare :Thomas Pederson; Lars-Erik Janlert; William Buxton; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; Human-Computer Interaction; Mixed Reality; Augmented Reality; Ubiquitous Computing; Pervasive Computing; Graspable User Interfaces; Tangible User Interfaces; Wearable Computing; Context Awareness; User Modelling; Interaction Design; Systems Design; Människa-dator-interaktion; Information technology; Informationsteknologi; business data processing; administrativ databehandling;

    Sammanfattning : This thesis presents a set of concepts and a general design approach for designing Mixed Reality environments based on the idea that the physical (real) world and the virtual (digital) world are equally important and share many properties. Focus is on the design of a technology infrastructure intended to relieve people from some of the extra efforts currently needed when performing activities that make heavy use of both worlds. LÄS MER