Sökning: "SAMHÄLLSVETENSKAP Övrig samhällsvetenskap Medie- och kommunikationsvetenskap"

Visar resultat 21 - 25 av 37 avhandlingar innehållade orden SAMHÄLLSVETENSKAP Övrig samhällsvetenskap Medie- och kommunikationsvetenskap.

  1. 21. Tinkering Care Moves : Senior Home Care in Practice

    Författare :Peter A. Lutz; Mats Utas; Klaus Lindgaard Hoeyer; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; care moves; tinkering; senior home care; Sweden; United States; Vårdvetenskap; Caring Sciences; Kulturantropologi; Cultural Anthropology; Etnologi; Ethnology; Health Care Research; Hälso- och sjukvårdsforskning; Human-Computer Interaction; Människa-dator interaktion; Medical Informatics; Medicinsk informatik;

    Sammanfattning : This dissertation builds on the current anthropological studies of care relations in practice. It draws inspiration from science and technology studies (STS) and postfeminist technoscience. A qualitative ethnographic approach grounds the empirical data collection and analysis. LÄS MER

  2. 22. I främsta rummet : planerandet av en högskolebiblioteksbyggnad med studenters arbete i fokus

    Författare :Krister Johannesson; Geir Vestheim; Jan Nolin; Maj Klasson; Nan Dahlkild; Högskolan i Skövde; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Academic library buildings; College and university libraries; Architecture and building; Discourse analysis; Architectural design; Programming and planning; Librarians; Architects; Professions; Akademiska biblioteksbyggnader; Universitets- och högskolebibliotek; Arkitektur; Planering; Bibliotekarier; Arkitekter; Professioner; Library and information science; Biblioteks- och informationsvetenskap; Humaniora-samhällsvetenskap; Humanities and Social sciences; Academic library buildings; College and university libraries; Architecture and building; Programming and planning; Social fields; discourse analysis; Discourses; Professions; Librariarians; Architects; Architectural design;

    Sammanfattning : The purpose of the thesis is to investigate planning processes for academic library buildings and the outcomes of such processes. This is accomplished through a case study utilising discourse analysis. LÄS MER

  3. 23. Verktyg för lärande. Informationssökning och informationsanvändning i kommunal vuxenutbildning

    Författare :Cecilia Gärdén; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; information seeking; information use; information literacy; municipal adult education; students; school library; user study; socio-cultural perspective; Sweden; information seeking;

    Sammanfattning : In education today, self-directed learning is promoted as an ideal as opposed to teacher-led instruction. This approach is reflected in public inquiries, proposals, syllabi and grading criteria, as well as in schoolwork in practice. The approach has implications for various stakeholders in education, for example, students, teachers and librarians. LÄS MER

  4. 24. Gendered mobility: A study of women's and men's relations to automobility in Sweden

    Författare :Merritt Polk; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; automobility; transportation; gender;

    Sammanfattning : .... LÄS MER

  5. 25. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Författare :Ulrika Bennerstedt; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Sammanfattning : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. LÄS MER