Sökning: "Richard Bartle"
Hittade 3 avhandlingar innehållade orden Richard Bartle.
1. Characterising action potential in virtual game worlds applied with the mind module
Sammanfattning : Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. LÄS MER
2. Characterising action potential in virtual game worlds applied with the mind module
Sammanfattning : Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. LÄS MER
3. The Non-Player Character : Exploring the believability of NPC presentation and behavior
Sammanfattning : Over the last few decades there has been immense growth in the video game industry, and we have seen great improvements in both graphics and audio. Unfortunately, the development of artificial intelligence (AI) and non-player characters (NPCs) has not proceeded at the same pace. LÄS MER