Sökning: "Realistic Rendering"
Visar resultat 1 - 5 av 15 avhandlingar innehållade orden Realistic Rendering.
1. Realistic Real-Time Rendering of Global Illumination and Hair through Machine Learning Precomputations
Sammanfattning : Over the last decade, machine learning has gained a lot of traction in many areas, and with the advent of new GPU models that include acceleration hardware for neural network inference, real-time applications have also started to take advantage of these algorithms. In general, machine learning and neural network methods are not designed to run at the speeds that are required for rendering in high-performance real-time environments, except for very specific and typically limited uses. LÄS MER
2. Haptics with Applications to Cranio-Maxillofacial Surgery Planning
Sammanfattning : Virtual surgery planning systems have demonstrated great potential to help surgeons achieve a better functional and aesthetic outcome for the patient, and at the same time reduce time in the operating room resulting in considerable cost savings. However, the two-dimensional tools employed in these systems today, such as a mouse and a conventional graphical display, are difficult to use for interaction with three-dimensional anatomical images. LÄS MER
3. Towards Fully Dynamic Surface Illumination in Real-Time Rendering using Acceleration Data Structures
Sammanfattning : The improvements in GPU hardware, including hardware-accelerated ray tracing, and the push for fully dynamic realistic-looking video games, has been driving more research in the use of ray tracing in real-time applications. The work described in this thesis covers multiple aspects such as optimisations, adapting existing offline methods to real-time constraints, and adding effects which were hard to simulate without the new hardware, all working towards a fully dynamic surface illumination rendering in real-time. LÄS MER
4. Algorithmic Improvements for Stochastic Rasterization & Depth Buffering
Sammanfattning : The field of computer graphics refers to the use of computers to generate realistic-looking images from virtual scenes. Graphics processing units use an algorithm known as rasterization to compute images of scenes viewed from a virtual camera. LÄS MER
5. Performance Improvements for the Rasterization Pipeline
Sammanfattning : Performance improvements are always needed in computer graphics. Better performance frees up computational resources which can be used to increase the level of realism in the rendered images. Despite a very rapid development of graphics hardware, we are still far from the point where photo-realistic rendering can be done in real time. LÄS MER