Sökning: "Rasterization"

Visar resultat 1 - 5 av 7 avhandlingar innehållade ordet Rasterization.

  1. 1. Performance Improvements for the Rasterization Pipeline

    Författare :Jon Hasselgren; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Rasterization; Computer Graphics; Graphics Hardware;

    Sammanfattning : Performance improvements are always needed in computer graphics. Better performance frees up computational resources which can be used to increase the level of realism in the rendered images. Despite a very rapid development of graphics hardware, we are still far from the point where photo-realistic rendering can be done in real time. LÄS MER

  2. 2. Towards a High Quality Real-Time Graphics Pipeline

    Författare :Jacob Munkberg; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Graphics Hardware; Computer Graphics; Rasterization; Texture Compression; Culling;

    Sammanfattning : Modern graphics hardware pipelines create photorealistic images with high geometric complexity in real time. The quality is constantly improving and advanced techniques from feature film visual effects, such as high dynamic range images and support for higher-order surface primitives, have recently been adopted. LÄS MER

  3. 3. Algorithmic Improvements for Stochastic Rasterization & Depth Buffering

    Författare :Magnus Andersson; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : The field of computer graphics refers to the use of computers to generate realistic-looking images from virtual scenes. Graphics processing units use an algorithm known as rasterization to compute images of scenes viewed from a virtual camera. LÄS MER

  4. 4. Efficient Compression and Rasterization Algorithms for Graphics Hardware

    Författare :Jon Hasselgren; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic images in real time, and it will most likely remain so if we rely only on yearly growth in hardware performance. Therefore, better algorithms are constantly needed in order to advance the field. LÄS MER

  5. 5. Fast and High-Quality Visibility Determination

    Författare :Rasmus Barringer; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; computer graphics; visibility; anti-aliasing; line sampling; ray tracing; rendering;

    Sammanfattning : Computer generated imagery is vital to the entertainment industry in the production of games and films, for example. It is also increasingly important for visualization in design, architecture, engineering, and medicine, to name a few. Improvements to rendering techniques come from a combination of improved algorithms and more powerful hardware. LÄS MER